DRL > Bug Reports

[0.9.9.7|G|Win7] Nuclear/Nano items only recharge if equipped

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Sereg:
Title.

I can only assume this is a bug, since there's no reason I can see why a nuclear reactor or collection of nanomachines would decide to take the day off if someone isn't actively touching them.

Not to mention it would be really convenient to allow things to charge without performing additional unnecessary swaps, and removing useful offhand items(Cleaver).

IronBeer:
Not a bug as far as I'm aware. Going back to even 0991 this was the way these things worked, albeit not considering nanomachic since assemblies didn't exist back then. This behavior is probably intentional, but I don't see the harm in having a little discussion of it.

Evilpotatoe:
While this behaviour probably well known, and maybe intended, I don't see why nuclear weapons shouldn't recharge when not equipped.
They should even recharge when dropped on the floor (which isn't a big deal, since you rarely drop one)

Sereg:
From a realism perspective, it makes no sense. Even from a balance perspective, I don't see it being an issue - I can't really think of a way to exploit it, in any case... and while it may not really be a bug, it's just a matter of convenience. I *can* make it work by juggling the empty nano/nuke weapon to my offhand and quickkeying a new one, sending my cleaver to my inventory in zero gametime. It's just a lot more work then it needs to be, if I could just let them recharge in my inventory.

Like evil said, as far as realism is concerned, those items may as well be recharging on the floor - the nanites or reactor don't have any reason to shut off. I'm not sure how easy it is to keep track of items on the floor and make them work that way, but I don't imagine it's particularly difficult to make the inventory work properly.

yaflhdztioxo:
Well, ultimately I'd say either all items recharge equally or no items recharge unless they are equipped (not prepared, equipped).  Rechargeables are significantly different between those two systems.  Adding inventory wouldn't really change anything practical (floor recharging is probably not worth the hassle)

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