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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Material Defender,
level 14 Hell Baron Major Technician,
nuked the Mastermind at the Hell Fortress.
He survived 1175891 turns and scored 334428 points.
He played for 2 hours, 18 minutes and 48 seconds.
He was a man of Ultra-Violence!
He killed 1110 out of 1110 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 5
Levels completed : 5
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Hell Armorer Badge
Veteran Platinum Badge
Marksman Gold Badge
Marksman Platinum Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 40/50 Experience 94837/14
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 2)
Son of a gun (Level 5)
Eagle Eye (Level 3)
Dodgemaster (Level 1)
Whizkid (Level 2)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->HR->HR->DM->SoG->SoG->
-- Equipment -------------------------------------------------
[a] [ Armor ] Malek's Armor [3/3] (100%)
[b] [ Weapon ] energy pistol (2d6) [2/6] (P1)
[c] [ Boots ] antigrav steel boots [1/1] (100%)
[d] [ Prepared ] pistol (2d4) [13/13] (B3T2)
-- Inventory -------------------------------------------------
[a] BFG 9000 (10d6) [169/169] (B2)
[b] tactical armor [0/0] (100%)
[c] blue armor [2/2] (100%)
[d] fireproof red armor [4/4] (100%)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x26)
[l] power cell (x50)
[m] power cell (x50)
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] homing phase device
[r] thermonuclear bomb
[s] agility mod pack
-- Resistances -----------------------------------------------
Acid - internal 0% torso 30% feet 0%
Fire - internal 0% torso 30% feet 0%
Plasma - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
161 former humans
106 former sergeants
108 former captains
173 imps
28 demons
267 lost souls
55 cacodemons
37 hell knights
38 barons of hell
12 arachnotrons
11 former commandos
27 pain elementals
21 revenants
20 mancubi
19 arch-viles
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
2 shamblers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he assembled a tactical boots!
On level 7 he marched into the Military Base.
On level 7 he assembled a tactical armor!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a fireproof armor!
On level 9 he entered Deimos Lab.
On level 9 he assembled a antigrav boots!
He destroyed the evil within and reaped the rewards!
On level 14 he ventured into the Halls of Carnage.
On level 14 he assembled a energy pistol!
On level 16 he found the Tower of Babel!
Level 18 was a hard nut to crack!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Malek's Armor!
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
The missile hits John Carmack.
You reload the energy pistol.
Fire -- Choose target...
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits John Carmack.
Fire -- Choose target...
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits John Carmack.
Fire -- Choose target...
You see : John Carmack (almost dead) | blood | [ m ]ore
The missile hits John Carmack. John Carmack reloads his rocket launcher.
Fire -- Choose target...
You see : John Carmack (almost dead) | blood | [ m ]ore
The missile hits John Carmack. John Carmack dies. Congratulations! You
defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
261 brave souls have ventured into Phobos:
229 of those were killed.
1 of those was killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 15 couldn't handle the stress and committed a stupid suicide.
12 souls destroyed the Mastermind...
8 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
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As I needed one more Gold and one more Platinum for Lt. Colonel, a quick look at the requirements told me I need a game like this to grab both at once.
I recently grew very fond of Sharpshooter - once they get rolling, they are nearly unstoppable. Sure enough, I died quite a number of times, be it from carelessness, exploring too quickly, miistyping, or just the RNG putting me in inescapable starting location. This run, however, RNG was standing well behind my back - no bad startups, plenty of both ammo and mods.
As I learned quickly that too wild exploring led to YASDs, I adopted a completely different approach - I just set my Wait parameter to 2000 and let those bastards come to me. This worked pretty well - weaker creatures died before having a chance to strike, stronger ones, like Knights and later Barons then required some careful positioning, before they fell as well. Later, as I was growing in speed, more activity became an option, since I could outrun and outshoot everything.
I didn't want to risk losing YAAM in Vaults, so I skipped Arena - I had the Gold from there from previous runs anyway.
CC was a breeze - two zerks for the right part, camp until everything else came for their deaths, two zerks for the Barons to the left and the last few buggers in the center, and one more to leave with 100% health. Easy as pie.
Military Base then was an absolute campingfest - I must have killed like 40 formers before moving from the starting spot. The elites are an insane XP gift, so Sharpshooter arrived right there.
With tactical armour and boots I was able to outrun the initial ambush at the Anomaly - but later I received some hits. Too bad - with some luck I could have ended this run with GK Diamond, but whatever.
Deimos Lab was another of those campfests. I simply waited for the initial wave of captions, commandos and cacos to come for me, before finally going in. That left mw only with a few revenants to deal with. Two Shamblers were quite powerful together, but I managed to separate them and kill one without the other interfering. This netted me the mods needed for antigrav boots, and at that point I was already faster than anything the game could throw at me at this point.
Halls of Carnage? Holy crap, the flood is really fast there on UV - with all my speeds I finished the level with lava only four or five tiles away from the stairs. I colud just wait till it floods the whole floor, as there are no fliers there, but instead I just killed them all. Also, this yielded mods to create something more powerful than the starting T-modded pistol. I kept the original though, and used it on weaker enemies, saving plasma for the stronger ones.
The rest of the run was easy and smooth. With movespeed 0.21s, firing speed 0.10s on both pistols and guaranteed knockback I could simply outrun and outshoot everything, never alowwing any monster to at all in my LOS - I simply knocked them out of it. Nuke plus lava element picked at Mt. Erebus allowed me to go for a full win. Strangely, JC didn't summon any single minion - not that they would be any threat anyway. And so I ended with two Platinums instead of just one.
Well, now, knowing something more about UV, I'll probably go for UV Ao100 to do some Archvile-hunting :).