DoomRL > Discussion
Jackhammer with MAc?
Sereg:
--- Quote from: Evilpotatoe on June 06, 2013, 12:58 ---I didn't speak of taking MAc only for it, but improving from an (already extremely powerful) plasma gun with mediocre accuracy and 1d7 * 6 damages, consuming plasma, to a 3d8 * 5 area weapon which never misses and just needs some shells sounds like a quite big leap.
So in fact, yes, it probably would deserve picking the skill just for it.
[...]
You're comparing an Ao666 weapon with a regular drop...
--- End quote ---
So are you, though. The only place you're guaranteed to get Jackhammer is AAo666. If you're building MAc specifically for it, you're going to be disappointed otherwise, because odds are, you're not gonna find it.
In a normal game where you are lucky enough to find it, by the time that happens, your build may already block MAc, or in any case, it will probably be quite a stretch to adapt to it... unless you were building toward MAc anyway, in which case, it's not really an issue.
Evilpotatoe:
So, what d'you conclude, that Jackhammer sucks ? I guess Frag shotgun and Charch's null pointer are better.
Using 3 shell boxes for CoS... just explain me why you used a jackhammer in that level ! I cleared several mortuaries with jackye and 3 shell boxes... but why would you overkill lost souls with that O_o ?
--- Quote ---"Something is not bad." "I use other stuff anyway." <-- I see some contradiction here :P
--- End quote ---
Why ? Anti-grav boots are great, insane... and I prefer crafting nanomachic weapons. Power armor is great too, and I hardly ever craft one for the same reason...
An even better example, I guess, would be melee builds : they are easy and overpowered, but I never use them, because they don't seem fun to me.
Jackhammer just doesn't fit to my playstyle anymore, but remains a great weapon, particularly on a MAD build, I guess (Gunrunner also blocks WK, but... well, I'd say MAD, at least, has benefits. That's just my point of view, of course :)
I hardly use something else than a regular shotgun now. Bullets seem too weak, rockets are mainly useful to jump or gib, and I keep plasma for hot situations, since it consumes too fast and need stupid levels in EE to work, while shotties don't. This doesn't mean I consider plasma guns, RL, or BFG suck, but only that I don't see why I'd use them when a shotgun can do all the work, at a "cheaper" cost.
@Sereg
Of course you wouldn't go MAc betting you'll find it... but what if you find it on a MAc build ? You'll trash it xD ?
And btw, you're not forced to rush a mastery. My current build is masterless, and it works pretty well. Your build won't block anything if you don't choose to... It's all up to you.
skarczew:
--- Quote ---Using 3 shell boxes for CoS... just explain me why you used a jackhammer in that level ! I cleared several mortuaries with jackye and 3 shell boxes...
--- End quote ---
Against Agony and its spawn.
--- Quote from: Evilpotatoe on June 06, 2013, 17:10 ---So, what d'you conclude, that Jackhammer sucks ? I guess Frag shotgun and Charch's null pointer are better.
--- End quote ---
It is like Minigun few releases ago - good on paper, mostly useless in reality.
--- Quote ---Why ? Anti-grav boots are great, insane... and I prefer crafting nanomachic weapons. Power armor is great too, and I hardly ever craft one for the same reason...
An even better example, I guess, would be melee builds : they are easy and overpowered, but I never use them, because they don't seem fun to me.
--- End quote ---
And that is why you are not 2Dev ;) .
Sambojin:
I'm just not sure the Jackhammer needs to be changed so it works with MAc. It'd be a bit weird in MAc's description. "Only uses 1 ammo per burst with all rapid-fire weapons..... and the Jackhammer as well, for no reason?!?". Although, I will concede that shottyman reads a little bit like that these days. God SM is good these days :)
There's also the fact that it sort of does work with MAc, just not with the free ammo bit. You've got Rel(2), there's nothing stopping you choosing SM at any point you want. To me, that's a fully working shotgun. So MAc and the Jackhammer work fine, you just have to carry ammo for it. Sort of like with every other build in the game.
In fact, it's pretty hard to think of any build that the jackhammer doesn't work with. It's the best shotgun in the game, even if it is a bit ammo-hungry. I'm not sure what you see as wrong with it. It's the best shotgun in the game, and you think it should be better with one mastery?
Sorry, what was the question again?
Sambojin:
But just so I actually contribute something to the discussion, I think that A, F and S mods should do something on shotguns.
Firestorm mods were "meant to" raise damage multipliers on DB shotties, except DB shotties didn't even have enough ammo in them for their x3 multiplier, so they got changed. I slapped an F-mod on one once, back when they were as rare as hen's teeth. (8d3)x5. Booyah! Then I found out that it didn't actually do anything. You would not believe how heartbroken that made me.
So can we have A, S and F mods doing something on shotguns instead of a MAc/Jackhammer change?
Discuss and de-rail...........
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