DoomRL > Discussion
Jackhammer with MAc?
Klear:
Hmm... I wouldn't be in favour of buffing MAc any more. It's extremely powerful as it is, but my main gripe with it is that it just makes no sense. If it was up to me, I'd make it so it automatically reloads rapid-fire weapons after each shot and gives a backpack-like bonus to ammo stacks to make it more useful. But I have a hunch that this might be the way it was originally conceived and that it wasn't working too well.
Sereg:
--- Quote from: Klear on June 10, 2013, 16:33 ---Hmm... I wouldn't be in favour of buffing MAc any more. It's extremely powerful as it is, but my main gripe with it is that it just makes no sense. If it was up to me, I'd make it so it automatically reloads rapid-fire weapons after each shot and gives a backpack-like bonus to ammo stacks to make it more useful. But I have a hunch that this might be the way it was originally conceived and that it wasn't working too well.
--- End quote ---
I think the issue with that is just that rapidfire weapons, especially with TH2 or F mods(to say nothing of both - chainfiring some of my heavily modded endgame weapons would consume ammunition at a rate almost on par with a BFG), just consume so much ammo that the only way to make a Rapid-fire Mastery trait that's actually strategically viable is to have that trait mitigate that high rate of ammo consumption(or not necessarily apply to rapid-fire weapons specifically, like Cateye - I don't consider Entrenchment to be strategically viable). While your solution sounds good in theory, the fact is that I've actually run out of energy cells while using MAc in its current form, if I get a series of successive levels that don't contain commandos/arachnos/ammo rooms. I would certainly agree that the old MAc(no ammo consumption at all) was overpowered(every rapid-fire weapon, even completely unmodded, functions as a Nanomachic? Holy shit), but I think the current form is just right.
I wouldn't consider making other rapid-fire weapons compliant with MAc a buff to the skill - rather, I see it as making the skill work as it's stated. I don't understand the point of overlooking rapid-fire weapons in a rapid-fire mastery - and while it's true that Jackhammer and storm bolters don't consume ammunition at quite the rate of a plasma rifle or variant, I still don't think it makes sense that they don't work with a master trait that's supposed to affect rapid-fire weapons.
Sambojin:
--- Quote from: Fanta Hege on June 09, 2013, 22:05 ---It paints a giant target on the chest and a "shoot me" text bubble above your character
all enemies gain +5 to hit.
--- End quote ---
I was thinking the opposite. Gives you a scrim-suit or camo armour. Slows your movement down by 5-10% but gives all enemies -2 to hit. Although, yours is funnier.
Onyx on a weapon? Your weapon becomes unbreakable and can be used in close-combat. "Spikes erupt from your weapon." Useful on RLs, shotties when there's barrels around and BFGs. Not sure what the stats should be though. 3d6, still using melee to hit, but no ammo usage? Punching with a pistol still counts as using the pistol, so it'd just take some coding to change the damage rate if the weapon was onyx modded.
Firestorm on an armour? Ummm..... Hellwave pack that goes off with the same probabilty of berserk going off with the Ber trait? Makes you tired though. Unless you went berserk at well. Probably a wee bit OP'd. Maybe just a +20 to fire and plasma resistances would be better.
Firestorm on a melee weapon? Super-high drop-off shotty blast with every attack (ie: a 1 square "ranged" attack with every melee attack, with 33% drop-off. Less damage at normal melee range (66%), 33% at range 2, 0% after that). Again, OP'd, but it sounds cool.
There's millions of things that could be done with weapon or armour packs on things they're not currently used on. Whether they need to be done is another matter, but it could make for some fun combos. Maybe.
emulord:
One way to make MAc less good is to make it so it only works if you have a ammo box prepared. Maybe to balance this have you gain the ability to create ammo boxes. (Or maybe ammo boxes automatically get made if you get enough ammo to make one?)
Evilpotatoe:
--- Quote ---Firestorm on an armour? Ummm..... Hellwave pack that goes off with the same probabilty of berserk going off with the Ber trait?
--- End quote ---
I just love the idea ! Destructive, fun, and useless... so firestormish !
No, seriously, I think it could be really great. (btw, the "probability" to proc berserk is fixed (IIRC, take 30% of your max HP before reduction in a single attack). The random aspect is on incoming attacks, not on zerk proc itself.)
@Sereg
Shotguns, guns, and knives are NOT rapids fire weapons... why do you keep thinking this ?
You could as well ask SoG to work with Jackhammer, since storm bolters and Jackhammer are both rapid fire weapons, but SoG only works with the former... it would be the same logic.
MAc is one of the few great masteries (melee, MSS and MAD seem to be the only other ones worth picking to me), so why buff it ? (note that even a bugfix would be a buff, as long as it makes the mastery better.)
If you manage to run out of ammo despite using this pick, you probably just didn't manage your inventory correctly. Personally, I think MAc should be nerfed and use at least 2 ammos per volley. I'd probably rather ask for half of the volley's shots.
Also, don't forget that MAc is not only an ammo saver. Unless you use a laser rifle, it wastes most bullets on walls. This might be the source of your ammo problems.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version