DRL > Discussion
Jackhammer with MAc?
Klear:
So I guess thelaptop has at last attained the status of a Memetic Badass. It's just as well, with 2dev rarely posting here lately...
thelaptop:
Alright, this is flogging a dead horse, but I don't care. =P
I've meditated hard on this issue, and I think I have a solution. But first, the explanation:
"Rapid shot weapons" are different from "chain-fire capable" weapons. Rapid shot here should refer to anything that fires more than some predefined firing rate, which in the code is approximated by the "shots" property. By default, pistols and shotguns don't count as rapid shot weapons because they fire at most one shot (pistols) or two (double shotgun), and so they will not be affected by the TH bonus. Pistols do get the TH bonus when MBD is in play -- that's not a problem.
Now comes the mess: Pancor Jackhammer. It's basically a fully automatic shotgun, designed for fast disposal of any S.O.B. that happens to be within close range. As a "fully automatic" weapon then, TH ought to apply to it, since "fully automatic" means "rapid shot" (see also GCB at not single-shot mode). But this leads to the case of huge ammo consumption (5 per firing action with 2xTH). Thankfully, they did state here that the Jackhammer is capable of less-than fully auto shots through careful triggering.
And that's the fix I've applied, to be tested of course in 0.9.9.8 beta when we get there. Like the GCB, alt-reload will allow you to "decide" to relax your triggering finger (fire only 1 shot) or tense your triggering finger (fire the regular 3 shots and thus be eligible for TH). The time cost of selecting how hard you are going to squeeze your trigger is nominal and relatively negligible compared to GCB firing mode changes (it's mental rather than something you need to alter on the weapon). I have also taken the liberty to increase the max ammo count to 10 to further replicate the "true' Pancor Jackhammer, and to make it slightly more ammo chewing for all-out 2xTH fully auto shotgun fire.
Okay, it might not be a fix after all but a hack. But let's see if this works out better to make the Jackhammer an awesome weapon worthy of being a unique.
Yholl:
Heh, guess that means I've gotta change up the Jackhammer in my Zdoom mod then.
thelaptop:
Nah, wait till it is officially released first. Currently that change is in the repository and not out yet. It will require testing at the 0.9.9.8 beta, which is uh not going to be out that soon. =)
Sambojin:
So it works with TH properly now? Wow. 5 shot shotty. Wow.
But I take it that it doesn't work with MAc still? Either way, I want to find one in 0.9.9.8. Soley for wasting shells (and shell boxes). Thanks thelaptop. It was always what I considered the god-tier shotgun, now it's just even more-so, as well as being snazzy in even more builds. That's good hack-fixing :)
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