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[U|AAo666|99%|250|YASD] Armorer Plat, Lt. Gen, Troll RNG

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Sereg:
It's also worth noting that I took 9+ hits from only 5 demons. Does Hell Staff prevent me from taking any actions for a certain time period? I didn't even have a chance to run, had that been an option - I was literally dead on arrival.


--- Quote from: Tormuse on June 12, 2013, 21:43 ---I've had similar bad experiences with the Hell Staff, (most notably, my failed N! AAo666 run) and it's really making me mistrust it.  I think I'm just going to ditch the Hell Staff if I come across it in future; it's just not worth it.

--- End quote ---

Heh. I suppose that particular run does put things into perspective for me =P

Tormuse:

--- Quote from: Sereg on June 13, 2013, 00:16 ---It's also worth noting that I took 9+ hits from only 5 demons. Does Hell Staff prevent me from taking any actions for a certain time period?

--- End quote ---

That's the only explanation that makes sense to me.  It doesn't say so in the Wiki, but considering the length of the barrage I received in my above-mentioned AAo666 game, I can't believe that the Hell Staff freezes you for only one second, and as for this mortem, I doubt that the Nightmare Demons just happened, by amazing coincidence, to be standing in a semi-circle around the spot you teleported to.  I think that they had time to run over to you and surround you and bite you repeatedly, which means that using the Hell Staff takes longer than one second...  a lot longer.

ZicherCZ:

--- Quote from: Sereg on June 13, 2013, 00:16 ---It's also worth noting that I took 9+ hits from only 5 demons. Does Hell Staff prevent me from taking any actions for a certain time period? I didn't even have a chance to run, had that been an option - I was literally dead on arrival.

Heh. I suppose that particular run does put things into perspective for me =P

--- End quote ---
Don't forget that N! demons have 140% speed, acting at ~0.71s, so if HS takes one second to use, it's fairly possible to happen. It would still be a boatload of unlucky double hits, though.

Devs, please clarify? The time to use the Staff is something that definitely needs to get into the Wiki and common knowledge, just to avoid YASDs like this one.

Evilpotatoe:
All I know, from the "time" page of the wiki :
Using a teleporter: 1.0s (in addition to the cost of moving onto the teleporter)

Might be because teleporters on the floor trigger Phase.onUse(), or some stupid mechanic like this. Anyway, this, and the whole random aspect around teleports make them too dangerous. They're only worth using when you're surrounded by too much baddies :(

That's why my personal "escape mechanism" in such a case would have been to run in a corner (e.g., the lava tile on your upper left), put on my gothic cerberus, equipp a shell box, and spam shoots.
You were lacking of the shell box, but had a phaseshift set ready, so it should have worked pretty well.

Your nuclear BFG was probably another great option you forgot.

Sereg:
Yeah, the BFG might have at least provided the knockback I needed to survive... didn't consider it until then, since I hadn't been using it as an item - I was just kinda building the traditional AAo666 B*FNG, so it didn't really cross my mind as part of an escape strategy.

My super shotgun was on the same page - I was building it to a nanoshrapnel(which would have easily solved that entire level) and as such I wasn't carrying ammo for it, since inventory space was tight enough already.

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