Actually, the renaming is the key there. That's where all the argument started: the current item is the ammo box, which doesn't make sense for what it does (quick reloads). The extra ammo storage is a big help, especially for the build-challenges that have a hard time getting the backpack, though obviously that'll be the bigger deal if you can get it. Anyway, the better ammo storage is what a lot of people use ammo boxes for, which is great, but the inability to reload them is counter-intuitive, since it's pretty easy for a lay-man to stick shells in a box. And so splitting the ammo box in two seems the logical course: an item (say, an 'auto-loader magazine' or some such futuristic gibberish) that is disposable, non-refillable, and increases decreases reload time (possibly also stores slightly more ammo, too, though not for sure), and another item (ammo box, ammo case, etc.) that's sole purpose is storage of ammo, which it does well, but requires loading and unloading manually to be used. Make the two less likely to spawn individually, so you aren't flooded with stupid ammo-thingies all the time, but slightly more likely to find in total than the current, so as to off-set the disadvantage of breaking a good item in two. You could even limit carrying to only one ammo box or only one of each type, if it's needed, though the 'auto-loader' one would be better off unhindered, since it's disposable. Sorry if I rant...