DRL > Requests For Features

Reloadable Ammo Boxes

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OldSpider:
He can nitpick every single bullet he picks up off the floor.  He tediously counts the number of bullets in the ammo chain he found alongside that poor bastard's intestines.  He can reload a combat shotgun in the blink of an eye.  But... he can't fathom how to reload an ammo box.

This is unacceptable.  This is the future.

If you have the ammo box in your hand, switch to it using 'x', then 'r' to reload.  It should be like reloading a high-capacity weapon; it takes a little while.

Sereg:
Sounds like a good idea to me.

And lol at your assessment of doomguy's ammo management skills.

skarczew:
A good proposal, both about switching and reloading.

thelaptop:
But to be had, ammo boxes should take a pretty long time to reload, considering how tightly-packed things are.  So for things like the Ammo Chain, we are looking at reload times of >3.5s (that's the reload time of a Minigun which holds 200 rounds).

Does this suggestion mean that one can only reload empty ammo boxes that are obtained from already spent ammo boxes, or does it suggest allowing empty ammo box drops and/or an assembly to create an ammo box (no idea how this can be done without being too "weird")?

OldSpider:
There should be a minimum time to crack open an ammo box, which should also apply to U-nloading one.  Unloading is always easier than loading, but agree on the time requirements.  You should be able to reload no matter how much is left in the box.  High capacity weapons are normally made for quick reloads and an ammo box isn't one of those things.

Since mods are magic I don't see why you couldn't apply a bulk mod and technical mod directly to some ammo and get an ammo box, and that'd require wizkid 1, which seems to make some sense.  ...carrying around your magic bullet modded with tech...

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