DoomRL > Discussion

Tactical Armour OP?

<< < (2/2)

White Rider:
Tac armor is only good to me as long as there are no mancubi, barons, or revenants wandering around. I sometimes bring it in with me to fight Cyberdemon, if I have Dodgemaster prior. If I make a tac armor, I keep it around. The +movespeed and +dodge is useful, especially now that tac boots don't give +dodge anymore. Is it a permanent part of my arsenal? No. At some point I will realize that I can't possibly outrun and dodge everything, and that's when I keep a spare armor that's better at tanking than a tac armor ever can. In this case, I really like a good ol' power red armor, but getting a nano mod isn't guaranteed.

The way I understand it, to change how equipment regeneration works would require changing a lot of other things, like how the N-mod works with weapons and armor, since tac armor isn't the only thing capable of regenerating durability.

I don't think a long-term tac armor is viable for UV and N! though. The difficulty curve ramps up too quick.

shark20061:

--- Quote from: White Rider on June 15, 2013, 23:57 ---The way I understand it, to change how equipment regeneration works would require changing a lot of other things, like how the N-mod works with weapons and armor, since tac armor isn't the only thing capable of regenerating durability.

--- End quote ---
Actually, there are a couple of properties related to regen that are item-specific and are easy to alter.  It would be very easy to increase the time before it starts regenerating (currently 10) or make it regenerate at 1% per action rather than 2%.

Navigation

[0] Message Index

[*] Previous page

Go to full version