Chaosforge Forum

  • April 24, 2024, 00:51
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [0.9.9.7|G|Win7] Firestorm pack can't be applied to tactical rocket launcher  (Read 3014 times)

Sereg

  • Chaos Acolyte
  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 660
  • Angel of Overconfidence
    • View Profile

Title.

Gives a message about only being applicable to explosive or rapid-fire weapons. I'm pretty sure rockets explode, even if they do so tactically.

No screenshot - I'm posting this well after the fact - but it should be reproducible quite easily.
Logged
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile

Are you sure you had WK 2 at the time you assembled the tactical rocket launcher?
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Sereg

  • Chaos Acolyte
  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 660
  • Angel of Overconfidence
    • View Profile

Yep, well before.

In any case, I got that specific error message, as opposed to the more general "this weapon can't be modded further" etc.

Now you have me wondering what message would play in that event, but I think it'd be unlikely that a specific "this mod doesn't apply to this weapon" message would be the outcome.

I did later mod that launcher with a T mod, so I have no doubt about the WK level.
Logged
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31

shark20061

  • Programmer
  • Elder Chaos Guard
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 266
    • View Profile

This one's tricky.

The reason Firestorm can't be added to the Tactical Rocket Launcher is because the check is on the shots and blast radius properties of the weapon.  In order for the mod to be applied, it must fire at least 3 shots or have a blast radius of 3 or more.  The tactical rocket launcher only fires one shot and its blast radius is only 2.  It fails both checks.

Tactical Rocket Launcher isn't the only thing that Firestorm can't work with.  Napalm Launcher also fails the checks.  The Tristar Blaster will try to upgrade the shots (since that has priority) but will it won't work because of the way spread works.

I think some discussion might be needed.
Logged
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Sereg

  • Chaos Acolyte
  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 660
  • Angel of Overconfidence
    • View Profile

Ah, that explains it. Interesting - I didn't realize blast radius was a limiting factor.

Not technically a bug, then, but you're right - it's worthy of discussion.
Logged
[26|22|23|15|15|2]
Cyberdemon Chaos Colonel

Medals - DRL 27/43 | XA 16/31
Pages: [1]