DRL > Requests For Features
N+ difficulty
VANDAM:
This is insanely unfair difficulty:
All of the enemies are replaced with it's N! or boss copies.
To give this difficulty bonuses: 2x or 3x or 4x the exp.
And unique items spawn more often (2x-4x).
Also random events are doubled/tripled.
Unlocked on Chaos Marshal-- till No-Life King rank.
And yes, you can play all of the challenges with this difficulty.
This difficulty is for those people for whom regular N! is not enough.
And this difficulty should have some new special events.
Sereg:
Heh.
I guess if you can attain that rank, Nightmare! is not challenging at all.
However, I think this'd be a lot of work for no audience whatsoever. Even the best DoomRL player I'm aware of was nowhere near Chaos Marshal when he last played - although it may eventually have been possible. Beyond that individual, I don't know of any DoomRL players, current or former, who have the potential to earn that many Angelic badges.
Rajhin:
--- Quote from: VANDAM on June 19, 2013, 20:42 ---This is insanely unfair difficulty:
--- End quote ---
Nope, it just will suffer from current difficulty problem even more: (almost) impassable early levels, cakewalk after armory.
And surely chaos marshals are nonexistent (and do not really shows any specific skills since majority of angelic badges just requires A LOT of luck).
All we need is to adjust current UV and N to make them a little harder since game became easier in past few releases.
VANDAM:
--- Quote from: Sereg on June 19, 2013, 22:52 ---Heh.
I guess if you can attain that rank, Nightmare! is not challenging at all.
However, I think this'd be a lot of work for no audience whatsoever. Even the best DoomRL player I'm aware of was nowhere near Chaos Marshal when he last played - although it may eventually have been possible. Beyond that individual, I don't know of any DoomRL players, current or former, who have the potential to earn that many Angelic badges.
--- End quote ---
If you're talking about 2dev, as far as I know, he only played for 4 A badges.
--- Quote from: Rajhin on June 20, 2013, 00:32 ---Nope, it just will suffer from current difficulty problem even more: (almost) impassable early levels, cakewalk after armory.
And surely chaos marshals are nonexistent (and do not really shows any specific skills since majority of angelic badges just requires A LOT of luck).
All we need is to adjust current UV and N to make them a little harder since game became easier in past few releases.
--- End quote ---
It will suffer if there wouldn't be any changes. It should be difficult from the very beginning until the end. Life cap for player and random boss summoning with improved speed and cateye. The most difficult badge for me is AAo666, I once played it while it was beta, and I don't want to try it again, it's just boooooooring. Difficulty scales badly after 150+.
I personally think that N+ would be great for those who want new challenge with restrictions based on A or AA. If you don't want then you don't play. It's fair.
I want to play this kind of difficulty, and one of the difficulties should be imbalanced against player.
Evilpotatoe:
--- Quote ---Nope, it just will suffer from current difficulty problem even more
--- End quote ---
Fully agree.
N! is supposed to be extremely hard already...
While more random events or N! monsters will be harder to deal with, this won't be enough to make the game difficult after the char leveled up a little.
Adding more XP (and more items) might even make it easier. More failed starts, but you'll get OP faster...
I guess the game just needs (a lot of) time to have its difficulty improved.
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