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Author Topic: N+ difficulty  (Read 15276 times)

VANDAM

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Re: N+ difficulty
« Reply #15 on: June 20, 2013, 15:14 »

You know I actually once planned to make a mod that would be something like this.
DoomRL: Prepare to die edition.

Replace all formers with their Elite varitations.
Nightmare monsters everywhere.
Hell knights > Barons
Barons > Bruisers

It would've made even normal enemy encounters so much more interesting. Though getting past the first level could've been real hell.

Ofcourse if this were a new diffuculty we should go deeper:

Bruisers in Anamoly are Cybies.
Tower of Babel turns into Cyberden. 4 Cybies with few bruisers helping em out.
Unholy cathedral's lost souls are nightmare demons, demons are agony elementals.
Angel of Death's damage ignores berserk resistances.
Dis is replaced with anachrophobia where the spidermastermind has plenty of nightmare anachrons helping her out.
Getting full win? Meet the bossrush.

or something like that.
Yeah!
I think this concept should be improved and written then we can try programming this difficulty.
It's better. The main tactic behind strongman badges is shooting enemies enough to soften them up before finishing them off with fists. If you can count, you can do it semi-reliably.

BTW, how long did it take to get AAoPc, Vandam? That's a pretty ridiculous challenge.

It took me 42 tries, great number I think.
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[4/17] And now I've got AAo666 (hate this challenge very much).

emulord

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Re: N+ difficulty
« Reply #16 on: June 20, 2013, 15:23 »

Your "Prepare to die" thing should be a angel
Angel of Death (All enemies boosted to stronger versions)
and if you want to do it along with something else, you do a dualangel.
UV or N! Angel of Death and Humanity would be the hardest thing possible.

That actually sounds really fun. Id love to try on Hey not too rough, as the hardest challenge I've ever done.

Spoiler (click to show/hide)

Edited spoiler because I forgot angel of Death
« Last Edit: June 20, 2013, 17:58 by emulord »
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AlterAsc

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Re: N+ difficulty
« Reply #17 on: June 20, 2013, 15:48 »

Recently i was thinking about ways to improve N! gameplay, and my ideas so far:
Phobos is hard enough now as it is. No need to touch it imho.
Starting with  Deimos every enemy has a chance to be replaced with it's N! variant (elite for formers) with chance increasing with Depth.
In Hell1 this chance reaches 100%. Hell is no place for former wusses with pistols.
Then from Hell1 and onwards you suffer speed reduction. -10% more per every level, up to -80% in Dis. In case you don't know it's not that much actually - 1.8s instead of 1.0s.

Ammo drops should be increased though.
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VANDAM

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Re: N+ difficulty
« Reply #18 on: June 20, 2013, 16:05 »

Your "Prepare to die" thing should be a angel
Angel of Death (All enemies boosted to stronger versions)
and if you want to do it along with something else, you do a dualangel.
UV or N! Angel of Death and Humanity would be the hardest thing possible.

That actually sounds really fun. Id love to try on Hey not too rough, as the hardest challenge I've ever done.

Spoiler (click to show/hide)
>JC should Spawn Cybies.
Apostle will be stupid compared to 4 C.
Inquisitor set suits all of the above and Apo is not a problem. We need to go deeper. Enemies with immunities to nukes, fire, plasma… Regenerating enemies, rage enemies, teleporting near you enemies, God enemies for a period of time (They used invul sphere). I think that this should be a difficulty setting because I want to play AA version of this difficulty. To keep AAo666 interesting: every 10 levels +10 hp to enemies (+600 hp on last lvls GREAT (Former human that can kill you)), ammo drop +3, to hit +1/2, eos +1/16 (+4 Great), to dmg +1/2 (+33 (Instadeath welcome!)).....

Recently i was thinking about ways to improve N! gameplay, and my ideas so far:
Phobos is hard enough now as it is. No need to touch it imho.
Starting with  Deimos every enemy has a chance to be replaced with it's N! variant (elite for formers) with chance increasing with Depth.
In Hell1 this chance reaches 100%. Hell is no place for former wusses with pistols.
Then from Hell1 and onwards you suffer speed reduction. -10% more per every level, up to -80% in Dis. In case you don't know it's not that much actually - 1.8s instead of 1.0s.

Ammo drops should be increased though.

Hmm, speed idea is good, really good, also hp can be drained.
I think that this game should be improved in tactics not in RNG rage running (like in most of the AA (luck + basic skills (you should think and then do))).


And since we are in imaginationland  I want to introduce AAoDS (opens after UW and 3 AA badges). It's a whole new story where you start with DS+BA, and you're fighting hordes of (heaven) enemies and this challenge has std win, part win, ult win (with something special)
« Last Edit: June 20, 2013, 16:15 by VANDAM »
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Klear

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Re: N+ difficulty
« Reply #19 on: June 20, 2013, 18:04 »

It took me 42 tries, great number I think.

That's ridiculously few attempts. I'm pretty sure I gave it several hundred attempts and never got farther than Deimos 2. I guess more skill is involved than I thought.

BTW, did you start with HR or INT?
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Re: N+ difficulty
« Reply #20 on: June 20, 2013, 21:26 »

That's ridiculously few attempts. I'm pretty sure I gave it several hundred attempts and never got farther than Deimos 2. I guess more skill is involved than I thought.
Hey, Chuck Norris can take on hell alright, even without any roundhouse kicks.
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VANDAM

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Re: N+ difficulty
« Reply #21 on: June 21, 2013, 01:12 »

That's ridiculously few attempts. I'm pretty sure I gave it several hundred attempts and never got farther than Deimos 2. I guess more skill is involved than I thought.

BTW, did you start with HR or INT?
HR.
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[16/17] AAo666 left.^W
Deleted and started again.
[4/17] And now I've got AAo666 (hate this challenge very much).
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