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DoomRL (0.9.9.7) roguelike post-mortem character dump
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G, level 17 Human Sergeant Scout,
nuked the Mastermind at the Hell Fortress.
He survived 236804 turns and scored 988705 points.
He played for 4 hours, 5 minutes and 33 seconds.
He opposed the Nightmare!
He killed 1859 out of 1910 hellspawn. (97%)
He held his right to remain violent.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 9
Levels completed : 6
-- Awards ----------------------------------------------------
UAC Star (gold cluster)
Aurora Medallion
Grim Reaper's Badge
Hell Armorer Badge
Technician Silver Badge
Armorer Bronze Badge
Heroic Silver Badge
UAC Silver Badge
UAC Gold Badge
UAC Platinum Badge
Veteran Platinum Badge
Veteran Diamond Badge
Elite Diamond Badge
Lava Bronze Badge
Reaper Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
Reaper Platinum Badge
Arachno Bronze Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 95/50 Experience 157876/17
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 3)
Hellrunner (Level 2)
Tough as nails (Level 2)
Son of a bitch (Level 3)
Eagle Eye (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Badass (Level 2)
Int->Int->HR->SoB->SoB->HR->TaN->TaN->Bad->EE->Fin->Fin->WK->WK->Bad->SoB->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] Malek's Armor [3/3] (100%)
[b] [ Weapon ] BFG 9000 (12d6) [169/169] (B2P2T1)
[c] [ Boots ] cerberus steel boots [0/0] (100%) (A)
[d] [ Prepared ] rocket launcher (6d9) [1/1] (B1P3T1)
-- Inventory -------------------------------------------------
[a] red armor [6] (AOP)
[b] rocket (x14)
[c] rocket (x11)
[d] power cell (x70)
[e] power cell (x70)
[f] power cell (x70)
[g] power cell (x70)
[h] power cell (x70)
[i] power cell (x31)
[j] power cell (x70)
[k] small med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] envirosuit pack
[r] lava element
[s] rocket box (x20)
[t] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 30% feet 100%
Fire - internal 0% torso 30% feet 100%
Plasma - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
212 former humans
149 former sergeants
120 former captains
215 imps
72 demons
593 lost souls
55 cacodemons
37 hell knights
50 barons of hell
57 arachnotrons
28 former commandos
60 pain elementals
54 revenants
29 mancubi
45 arch-viles
22 nightmare imps
10 nightmare cacodemons
14 nightmare demons
9 nightmare arachnotrons
7 elite former humans
5 elite former sergeants
7 elite former commandos
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
On level 5 he stormed the Chained Court.
On level 7 he marched into the Military Base.
On level 7 he assembled a tactical shotgun!
He left without a fuss.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a nanofiber armor!
On level 9 he entered Deimos Lab.
On level 9 he assembled a tactical boots!
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
He broke into the Containment Area, but gave up against the overwhelming forces.
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
He sounded the alarm on level 13!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 15 he found the Frag Shotgun!
On level 16 he found the Tower of Babel!
On level 17 he assembled a cerberus boots!
On level 17 he found the Cybernetic Armor!
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 21 he found the Malek's Armor!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
He overloaded a nuclear plasma rifle on level 25!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
This is it. This is the lair of all evil! What will you meet here?
Are you sure you want to overcharge the nuclear plasma rifle? This will
overload the nuclear reactor... [Y/n]
You overcharge the nuclear plasma rifle! Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
You swap your weapons. Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
Congratulations! You defeated John Carmack! Press <Enter>...
-- General ---------------------------------------------------
5 brave souls have ventured into Phobos:
3 of those were killed.
2 souls destroyed the Mastermind...
1 killed the bitch and survived.
1 showed that it can outsmart Hell itself.
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Veteran Diamond Badge Criteria: Fully win the game on Nightmare!
Elite Diamond Badge Criteria: Win standard Nightmare! with 90% kills
So I've only ever been able to complete Hells Arena on N! once, and that was when a pillar spawned next to the stairs in such a way that I could shotgun enemies onto the stairs and perma-killed them. That didn't happen this run. Neither did finding another rocket launcher, or anything stronger than a tactical shotgun by the time I got to the Anomaly. For those not in the know-how, on N!, the ambush in Anomaly is ran by (appropriately enough) nightmare versions of the regular crew. Not something you want to be attempting with only a shotgun by your side.
Still, I did get pretty lucky with plenty of spare armor and a screenful of medkits though, so maybe it'll work out, right?
Ohgodnonononononononononononononononononononononononononononononono.
So there I am, trapped in the corner of the starting room of Anomaly. Three nightmare demons tearing me a new asshole with many more on the way. Nightmare imps and cacodemons sniping me for massive damage from the door. Between gulping down medkits by the bucketful and having my armor shredded like paper while I'm still putting them on, I'm barely getting a chance to annoy them a little with my wee peashooter of a shotgun. Somewhere in the middle of getting torn into itty-bitty pieces, I delicately and carefully assemble an intricate nanofiber armor that won't get torn up like its ill-fated comrades (nanofiber = infinite durability for certain costs).
Almost entirely thanks to the help of cacodemon friendly fire though, I somehow survive until only one nightmare cacodemon's left. He's just sitting by the door, smoking me with fireball after fireball, like he's been happily doing since the start of this ordeal (I imagine he's got a huge shit-eating grin on his face or something). I'm all out of medkits and only have that one pitiful nanofiber armor left. Convinced that this is the end, I trade fire with him, knowing I should really be trying to get closer to take advantage of a shotgun's higher dps at close range, but not doing it for reasons likely related to just having my ass handed to me on a silver platter.
Until finally, and surprisingly, he actually falls to my long-range shotgun blasts. I can't believe it. I survived. One of the large health globes had stayed intact too, letting me fight the Bruiser Brothers will little worry. Still, I AM in pretty bad shape. No medkits. Super weak armor. The Bruisers got some hits in before dying, so I need a heal on top of that. My heart sinks a little when I find out I've rolled Deimos Lab. Still, there ARE a lot of crates in there, and crates DO spawn medkits...
Turns out going in was worth it after all, and not just for the medkits. In the weapons room was a Nuclear Plasma Rifle which soon became 1/2 of the crutch by which I would take on the rest of N!. There was also a rocket launcher (crucial for N! games as you all know), and a regular Plasma Rifle. By ammo-farming Commandos, I had plenty of energy cells to feed it. I also manage to not destroy both superglobes opening up the wall where they laid. Alright, fighting 2 N! Shamblers sucks plenty of ass, but the conditions are pretty good now. It's worth a shot. And shot them, I certainly did.
Amongst the spoils was an Onyx mod(!), and a freaking Tower Shield!!! ...assembly recipe (this was on a different file that I had started just to play N!, so I hadn't done anything about filling in my assemblies list). Still, onyx mod. The other 1/2 of my crutch. My armor problems were over.
It was relatively smooth sailing after that. Grabbed the backpack and used a homing phase device to escape the Containment Area. Ran the Abyssal Plains for exp (since it has plenty of healing, should be able to come out ahead). Grabbed a BFG in Spider's Lair (really glad this rolled instead of Halls of Runawayfromthelava), popped into Limbo for the Reaper Platinum badge, so on and so forth. Didn't even need the Lava Element thanks to a well-placed invincibility globe that lasted long enough for me to nuke both Mastermind and JC. And that was that.
I'd probably attribute most of the run's success to the onyx mod and the nuclear plasma rifle. Especially the plasma rifle, which I find to be far more useful for perma-killing enemies. It also helped that the special levels that spawned were mostly the 'easier' of the pairs. All in all, by far my most epic run yet.