DRL > Post Mortem

[U|AoMr|100%|25|YAAM]

<< < (2/3) > >>

skarczew:

--- Quote ---Moral of the story: count invulnerable turns. I've never gotten to JC before, so I could be wrong, but I'm pretty sure I easily had the resources to take him. My fire speed was through the roof, and I had quite a reasonable amount of ammunition. But no, Curse of Stupid strikes again.

--- End quote ---
You should remove boots, wear Red Armor and walk a bit ;) .

2birds1stone:

--- Quote from: skarczew on July 08, 2013, 04:09 ---You should remove boots, wear Red Armor and walk a bit ;) .

--- End quote ---
...

Gah.

Yes, that really should have occurred to me. Something about AoMr really affects my better judgement, I'm so glad I won't have to touch it again until I start diamond hunting.

skarczew:

--- Quote from: 2birds1stone on July 08, 2013, 04:14 ---...

Gah.

Yes, that really should have occurred to me. Something about AoMr really affects my better judgement, I'm so glad I won't have to touch it again until I start diamond hunting.

--- End quote ---
It is not really an AoMr thing, it is a general experience: With movement speed approaching that of light, Your chances to outlive nuke (through invulnerability) drop almost to zero.

Klear:
Wait... I though nukes are counted in turns, not time. You should be able to make the exactly same amount of steps whether you are fast or slow...

emulord:
Invulnerability is counted by turns, nukes by time. So if your turns take more time, you have better chances to outlive the nuke.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version