DRL > Post Mortem
[U|AoMr|100%|25|YAAM]
skarczew:
--- Quote ---Moral of the story: count invulnerable turns. I've never gotten to JC before, so I could be wrong, but I'm pretty sure I easily had the resources to take him. My fire speed was through the roof, and I had quite a reasonable amount of ammunition. But no, Curse of Stupid strikes again.
--- End quote ---
You should remove boots, wear Red Armor and walk a bit ;) .
2birds1stone:
--- Quote from: skarczew on July 08, 2013, 04:09 ---You should remove boots, wear Red Armor and walk a bit ;) .
--- End quote ---
...
Gah.
Yes, that really should have occurred to me. Something about AoMr really affects my better judgement, I'm so glad I won't have to touch it again until I start diamond hunting.
skarczew:
--- Quote from: 2birds1stone on July 08, 2013, 04:14 ---...
Gah.
Yes, that really should have occurred to me. Something about AoMr really affects my better judgement, I'm so glad I won't have to touch it again until I start diamond hunting.
--- End quote ---
It is not really an AoMr thing, it is a general experience: With movement speed approaching that of light, Your chances to outlive nuke (through invulnerability) drop almost to zero.
Klear:
Wait... I though nukes are counted in turns, not time. You should be able to make the exactly same amount of steps whether you are fast or slow...
emulord:
Invulnerability is counted by turns, nukes by time. So if your turns take more time, you have better chances to outlive the nuke.
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