Well, there's something of a story behind this mortem.
I've been aiming for Marksman Platinum for a while, and I've had some problems. Not with the difficulty (which is honestly pretty negligible after the first four or five floors), but with a curse that seems to be afflicting me exclusively on AoMr. This curse always strikes me sometime after Armoury/Lab (by which point the game should really be auto-win), and causes me to do something so stupid it kills me, typically within a single turn. Particularly memorable Curse of Stupidity deaths have included:
- Ignoring barrel placement when choosing a cover position against a revenant
- Deciding I don't need to wear my fireproof red armour against this one last mancubus
- Due to a mis-keypress in my inventory screen, walking out into lava without activating my envirosuit pack
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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AAA, level 14 Hell Baron Major Technician,
sacrificed himself to kill the Mastermind at the Hell Fortress.
He survived 2311362 turns and scored 301188 points.
He played for 6 hours, 48 minutes and 22 seconds.
He was a man of Ultra-Violence!
He killed 781 out of 781 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 2
Levels completed : 2
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Hell Armorer Badge
Veteran Gold Badge
Marksman Gold Badge
Marksman Platinum Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 82648/14
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 2)
Son of a gun (Level 5)
Eagle Eye (Level 3)
Juggler (Level 1)
Whizkid (Level 2)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Fin->Jug->SoG->SoG->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] energy-shielded vest [3/3] (100%) (PT)
[b] [ Weapon ] storm pistol (1d8)x2 [9/9]
[c] [ Boots ] phaseshift boots [4/4] (100%)
[d] [ Prepared ] 10mm ammo chain (x237)
-- Inventory -------------------------------------------------
[a] energy pistol (2d5) [6/6] (T1)
[b] fireproof red armor [4/4] (100%)
[c] combat knife (2d5)
[d] power cell (x50)
[e] power cell (x50)
[f] power cell (x50)
[g] power cell (x50)
[h] power cell (x50)
[i] power cell (x35)
[j] small med-pack
[k] small med-pack
[l] small med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] phase device
[q] power mod pack
[r] steel boots [1/1] (100%) (A)
[s] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 50% feet 0%
Fire - internal 0% torso 50% feet 0%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
89 former humans
68 former sergeants
30 former captains
158 imps
62 demons
113 lost souls
50 cacodemons
31 hell knights
43 barons of hell
21 arachnotrons
19 former commandos
12 pain elementals
19 revenants
37 mancubi
23 arch-viles
2 bruiser brothers
1 shambler
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a fireproof armor!
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 10 he assembled a storm bolter pistol!
On level 11 he assembled a nanofiber armor!
On level 13 he assembled a energy pistol!
On level 16 he found the Tower of Babel!
Level 18 blasted him with an unholy atmosphere!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
He nuked level 25!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
This is it. This is the lair of all evil! What will you meet here?
Are you sure you want activate the thermonuclear bomb? [Y/n]
You use a thermonuclear bomb. Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds! You feel vulnerable again.
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
282 brave souls have ventured into Phobos:
256 of those were killed.
8 didn't read the thermonuclear bomb manual.
And 7 couldn't handle the stress and committed a stupid suicide.
11 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
10 killed the bitch and survived.
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I almost lost YAAM on the unholy atmosphere level to a Mancubus trapped by lava, but there were enough healing globes on the level that I managed to get the kill and leave on full health; beyond that, there really wasn't any challenge to this run. Except the curse struck. I found an invulnerability globe quite close to the stairs down to the last level, and I had two nukes. Seemed perfect. Nuked Mastermind, went down a level. Placed nuke, waited a little. Then, at six seconds, my 'inv' indicator dulled. Shit.
Moral of the story: count invulnerable turns. I've never gotten to JC before, so I could be wrong, but I'm pretty sure I easily had the resources to take him. My fire speed was through the roof, and I had quite a reasonable amount of ammunition. But no, Curse of Stupid strikes again.
Oh, also, I came across two interesting bugs this run. The first is shown in the attached file (storm bolter pistol is apparently 'not worthy of a marksman', despite still damaging and killing enemies); I believe this was caused through Juggler (I'd just juggled my empty energy pistol to my knife, then juggled my knife to my storm bolter; the problem was fixed as soon as I got to a peaceful part of the map and weapon switched through inventory and back again). The second, which, unfortunately, I didn't screenshot (though it's not particularly screen-shottable) involved a cluster of formers standing still until disturbed in much the same way pinky demons do; the key difference being you actually needed to shoot them to disturb them. This took a while to figure out, so I ate a few shotgun blasts as I tried to figure out what was going on.