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Author Topic: [U|Stnd|99%|YAVP] Conqueror  (Read 1546 times)

2birds1stone

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[U|Stnd|99%|YAVP] Conqueror
« on: July 11, 2013, 02:26 »

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 AAA, level 16 Hell Baron Lt. Colonel Scout,
 defeated the Mastermind at the City of Dis.
 He survived 4132577 turns and scored 383456 points.
 He played for 5 hours and 54 seconds.
 He was a man of Ultra-Violence!

 He killed 1453 out of 1454 hellspawn. (99%)
 A natural born killer!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Aurora Medallion
  Explorer Badge
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  UAC Gold Badge
  Elite Platinum Badge
  Lava Bronze Badge
  Reaper Gold Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ########................................###################
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  #####........####.....####.....####........################
  ####.........####.....####.....####.........###############
  ###..........####..............####..........##############
  ##............................................#############
  ##....####............................####....#############
  ##...&####....................X.......####....#############
  ##....####.....................%......####....#############
  ##....####............................####....#############
  ##............................................#############
  ###..........####..............####..........##############
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  #####........####.....####.....####........################
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  #######...............####...............##################
  ########................................###################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 49/60   Experience 124815/16
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Brute            (Level 2)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)
    Gunrunner        (Level 1)

  Rel->Rel->SM->Fin->Jug->HR->HR->DM->MGr->Fin->Int->Int->Iro->Bru->Bru->Ber->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [5/11] (47%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   Enviroboots [0]
    [d] [ Prepared   ]   BFG 10K (6d4)x5 [0/50]

-- Inventory -------------------------------------------------

    [a] elephant gun (12d3) [1/1]
    [b] missile launcher (6d6) [5/5] (B1)
    [c] nuclear BFG 9000 (8d6) [40/40]
    [d] napalm launcher (7d7) [1/1]
    [e] Acid Spitter (10d10) [0/10] {a}
    [f] tactical armor [0/0] (100%)
    [g] shotgun shell (x70)
    [h] shotgun shell (x70)
    [i] shotgun shell (x60)
    [j] shotgun shell (x70)
    [k] shotgun shell (x70)
    [l] rocket (x14)
    [m] large med-pack
    [n] phase device
    [o] phase device
    [p] homing phase device
    [q] homing phase device
    [r] envirosuit pack
    [s] envirosuit pack
    [t] shell box (x100)
    [u] shell box (x23)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 85%   feet 60% 
    Melee      - internal 60%   torso 85%   feet 60% 
    Shrapnel   - internal 60%   torso 85%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 100%
    Fire       - internal 60%   torso 60%   feet 100%
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    170 former humans
    144 former sergeants
    99 former captains
    174 imps
    106 demons
    322 lost souls
    75 cacodemons
    43 hell knights
    97 barons of hell
    11 arachnotrons
    45 former commandos
    34 pain elementals
    31 revenants
    36 mancubi
    45 arch-viles
    12 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  Level 9 was a hard nut to crack!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a elephant gun!
  On level 9 he assembled a tactical armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the Acid Spitter!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he assembled a fireproof armor!
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he stumbled into a complex full of arch-viles!
  On level 19 he found the Hell Staff!
  On level 19 he entered the Vaults.
  On level 19 he found the BFG 10K!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Enviroboots!
  He managed to raise Mt. Erebus completely!
  On level 23 he stumbled into a complex full of arch-viles!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You are hit! You are hit! You are hit! You are hit! You are hit! You need to
 taste blood!
 You are hit! You are hit! You are hit! You are hit! Your Angelic Armor is
 damaged! You are hit! You are hit! You need to taste blood!
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. You're going berserk!

-- General ---------------------------------------------------

 287 brave souls have ventured into Phobos:
 260 of those were killed.
 8 didn't read the thermonuclear bomb manual.
 And 7 couldn't handle the stress and committed a stupid suicide.

 12 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 11 killed the bitch and survived.

--------------------------------------------------------------

This is probably the first run I've actually planned for in any great detail, and it's been a lot of fun; I'm not quite sure how many attempts it actually took after planning (probably somewhere between ten and twenty). I opted for SM/MGr; Shottyman because the ability to reload the rocket-launcher on the move is a huge benefit for CC+ (probably the biggest stumbling block on Conqueror), and Gunrunner because of the obvious synergy between the two traits. Int2 was a logical choice after that (it's simply a good trait, and synergises well with mobile characters); everything after that was improvised. During my thinking, I came to the conclusion that Conqueror is primarily an exercise in inventory management; there are several items you will end up carrying very long distances just to complete single levels (most obviously the Arena Master Staff), so I spent a reasonable amount of time considering the issue (and reading this article on the subject).

My strategy for CC+ consists of hiding in the starting room, killing everything in doorways and the lava pits, and wait until the Arena Master comes into LOS, from where I juggle to launcher and SM my way to victory against him (I was lucky enough to have some extra rockets spawn in a vault).

The Abyssal Plains went every bit as well as one would expect with MGr/SM; Cornershoot everything, find the Agony Elemental, kill 'em all. Unfortunately, between The Wall and The Plains, I spent the majority of my shotgun ammo; the next few levels were pretty nerve-rackingly touch-and-go, and a few times, I ended up [counter-intuitively] switching to my missile launcher to conserve shells. Eventually, I managed to farm a former, which kept me going long enough to get to Hell (as an aside, beating the Cyberdemon with nothing but sprint and movement keys is an awesome feeling. I'm not quite sure why I don't have his head, but I spawned pretty close to him; my guess would be that missile splash got me).

Somewhere between Plains and Babel, I missed a kill; a commando had managed to get himself into a nicely-defendable position, and wasn't budging due to acid, while I was on low health; I didn't really want to waste multiple rockets on a single commando. This may have actually been a good thing though, because later on in the game, the Angelic Set really did a lot to save me from some of my less intelligent choices.

UC was the usual “kill souls, demons into lava, abuse speed for Angel” affair, but I brought a P-modded chainsaw with me this time to avoid another seventeen-hour fight. I exchanged it for the Longinus Spear, not yet knowing I was going to put points in Brute; I’d just heard about the Angelic Set before, and wanted to find out what it was beyond fancy equipment.

The Mortuary… is fun. Okay, so when I was planning my Conqueror run, most of my thought went towards this level, because it's probably the most talked-about, and because it's a level which has cost me two or three characters otherwise ready to win the game. Ultimately, I came to the conclusion that what I needed to beat it was more EXP, which would naturally come with a Conqueror run, and… well, I was wrong, but on the right track. I'd held onto my skulls from The Plains, and picked up a fourth along the way, and these usually-terrible items are game-breakingly powerful in the Mort. I initially moved for a Supercharge, detonated a fire skull, swept my way through the left on an MGr/SM rampage (which, for the record, is a true thing of beauty), where I made it to a second Supercharge. I then swept right a little on a second rampage, then fought mostly fairly (using Int to elephant-gun enemies outside LOS), detonating the occasional fire skull when I heard a ‘Vile nearby and the corpses were piling up. After taking some damage through careless play, I used my blood skull and went on a final MGr/SM rampage for the win. This… was a [very long] bloodbath, and has propelled The Mortuary to my favourite DoomRL level. About halfway through this level, I was seriously worried about my ammo supply, so on level-up, I put some points in Brute, figuring that I could fall back on melee if my ammo ever ran out (which, surprisingly, it never did).

Erebus was one of two relatively unspoiled levels for me (it, along with The Vaults, were levels of which I only really knew one basic fact about. I knew The Vaults were filled with cool shit, and I knew Erebus was home to something called a Lava Elemental, which dropped a Lava Element, which granted a few turns of invuln). Earlier on, I said that Conqueror is more about inventory management than anything, and Erebus was awkward for this reason; I had no clue (though I probably should have guessed from the name) that I might want an envirosuit. My shock when I spawned on an island surrounded by lava as far as my LOS was extreme. I killed all the elementals and souls, and blind-fired a few rockets into the distance, dismayed at the lack of hit-noises or ‘hear the scream of a freed soul messages’; I used up a small and a large medpack dashing across, figuring I could use a homing phase device to get back. Rest of the level was actually pretty easy, though I was surprised that the Lava Elemental wasn't related in any way to Agony and Pain. Unfortunately, I ended up using the Element almost immediately to cope with a truly terrible spawn the next level (no full win for me).

The ability to detonate all the napalm barrels I wanted and walk through the results with impunity is awesome, and actually really useful.

My biggest failing was Dis. With Juggler and Int, I really should have been able to deal more damage before the Mastermind came into LOS, and take the brain; emptying the BFG10K alone into her brought her to 'Wounded'. But whatever, Conqueror win is a Conqueror win.
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scotherns

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Re: [U|Stnd|99%|YAVP] Conqueror
« Reply #1 on: July 11, 2013, 04:49 »

Fantastic write up, thanks! I still haven't managed a conquerer run, although I have done all the levels seperately at one time or another.

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Juice

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Re: [U|Stnd|99%|YAVP] Conqueror
« Reply #2 on: July 11, 2013, 07:57 »

I think I got my conqueror on HNTR AoB run, big congratz on getting it on UV, I'm quite far from that yet :)
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Klear

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Re: [U|Stnd|99%|YAVP] Conqueror
« Reply #3 on: July 11, 2013, 08:04 »

Wait, you got your first Conqueror Badge on UV? Awesome! Personally, when I first got Conqueror, I went with melee, since that negates the inventory management part, and since you have to do UC anyway...

Mortuary is awesome once you get the hang of it. I wholeheartedly recommend tackling it in melee (Vampyre, preferable). Knee-deep in the dead indeed.
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2birds1stone

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Re: [U|Stnd|99%|YAVP] Conqueror
« Reply #4 on: July 11, 2013, 12:46 »

Wait, you got your first Conqueror Badge on UV? Awesome! Personally, when I first got Conqueror, I went with melee, since that negates the inventory management part, and since you have to do UC anyway...

Mortuary is awesome once you get the hang of it. I wholeheartedly recommend tackling it in melee (Vampyre, preferable). Knee-deep in the dead indeed.
I really wanted to and considered doing melee, but to be honest, I simply don't think I could take CC+ without Shottyman (I suppose I could play Shottyman for the first few levels then branch out to Vampyre, but that never occurred to me until I started typing this post). Still, Vampyre Mort is certainly something worth considering next time I'm playing a melee run (probably N! AoB, if I ever get good enough at Nightmare!).
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Klear

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Re: [U|Stnd|99%|YAVP] Conqueror
« Reply #5 on: July 12, 2013, 02:11 »

I really wanted to and considered doing melee, but to be honest, I simply don't think I could take CC+ without Shottyman (I suppose I could play Shottyman for the first few levels then branch out to Vampyre, but that never occurred to me until I started typing this post). Still, Vampyre Mort is certainly something worth considering next time I'm playing a melee run (probably N! AoB, if I ever get good enough at Nightmare!).

Interesting. It too me a long time to beat CC+ reliably with anything other than a dedicated melee build. You just take the zerk packs, chainsaw, and rush the AM. The staff will take care of the lingering formers and the rest is a cleanup. (ok, yeah, you still have to deal with the barons, but it's usually not that big of a problem once the AM is down)
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