DRL > Bug Reports

[0.9.9.7|console|WinXP] sound and color cheating

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ParaSait:

--- Quote from: UnderAPaleGreySky on July 17, 2013, 03:53 ---Nothing like 'zerking into the Mortuary and promptly freaking out in the IRC.

Good times.

--- End quote ---
lmao... exactly

Kornel Kisielewicz:
Actually the lack of sounds on the nightmare monsters is... well, a picture will state this better:
Spoiler (click to show/hide)

Rabinowitz:
KK, i know that the lack of sounds of nightmares is a feature, so i considered the opportunity of customization sounds for them as a bug._

Flame_US3r:

--- Quote from: UnderAPaleGreySky on July 17, 2013, 03:53 ---Nothing like 'zerking into the Mortuary and promptly freaking out in the IRC.

Good times.

--- End quote ---
Perfect. I think it's a valid downside to having the berzerk bonus. It encourages KILL KILL KILL and it makes it annoying to have to (l) everything or walk over to ID.


--- Quote from: Bloax on July 15, 2013, 19:41 ---Perhaps cyan, green or magenta? Those are certainly very visible.

--- End quote ---
Hmm, those colors usually stand out as uncommon or rare equipment. Not saying it wouldn't work much better than white though. :)

Rabinowitz:

--- Quote from: Flame_US3r on July 18, 2013, 11:31 ---Hmm, those colors usually stand out as uncommon or rare equipment. Not saying it wouldn't work much better than white though. :)

--- End quote ---
afaik, magenta (in contrary to lighmagenta) is _never_ used in doomrl, at least, since 0994.

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