DRL > Requests For Features
Suggestion: small informational feature about traits
Mader Levap:
Hi, I noticed this game some time ago and liked it very much! I am just after first win on Medium. 20 deaths until then, including "oh god entire level is lava'ed *sizzles after 2 steps* YASD". Well, it is roguelike, no fairness there. :)
I feel there are some things that require only few minutes of coding, but would make life for new players much easier.
* On title bar of game window would be nice to add game version, like this "Doom, the Roguelike (0.9.9.7)".
* On Traits screen for basic and advanced traits something like "Enables on level x:" is needed. For example, for marine when Son of a bitch is selected it would be like this: Enables on level 2: Triggerhappy
* Similarly, something like "Disables:" is needed. For previous example it would be like this: Disables: Vampyre, Survivalist
* Different colors for disabled traits (due to blocking), traits not yet eligible and traits maxed out (for current state of character).This would help new players with planning their builds.
IronBeer:
Good to have you with us, Mader.
In the Trait Screen, Master Traits already do have color-coding for blocked traits. Adding a similar "blocks/enables" descriptor to basic/advanced traits does sound like a good idea, but it might make the description area a bit cluttered. At any rate, it isn't my choice, but I can see why people would support it.
Bloax:
--- Quote from: IronBeer on July 20, 2013, 16:06 ---but it might make the description area a bit cluttered.
--- End quote ---
No it wouldn't;
There's plenty of space even in what seems like the most text-heavy trait, and if all these informational things would stick to the bottom of the screen instead of jumping all around the place:
It would be even less messy. And useful. And easier to get right into.
I see only wins in the implementation of this.
Oh - and for the record; this is somewhat what I had in mind with "if all these informational things would stick to the bottom of the screen"
Spoiler (click to show/hide)
Mader Levap:
--- Quote from: IronBeer on July 20, 2013, 16:06 ---In the Trait Screen, Master Traits already do have color-coding for blocked traits.
--- End quote ---
By color-coding I mean colors for text on list of traits at left. Currently only two colors are used for all things - red and gray (not counting yellow selection color). With different colors, you could see at glance what you have already selected, already blocked, not eligible or not yet enabled.
Example colors:
* Selected: yellow (like previously)
* Enabled: can select, 0 rank) - red (like previously)
* Enabled: at least one rank already taken - green (like in right description screen for master traits)
* Not yet enabled: cannot select yet, but not blocked by other trait - white
* Blocked forever: by other trait - gray (like previously)Big help for new players and less brainpower used up for old players. While we are at it, It would be nice to mark basic, advanced and master traits somehow on this screen.
Example screen from game:
Of course, if Reloader or Army of the Dead is not yet taken, it would have different color (depending on metioned above rules).
--- Quote from: Bloax on July 21, 2013, 06:11 ---No it wouldn't;
--- End quote ---
Indeed it is not "cluttered" (no more than advanced and master traits already are in any case), and Bloax's idea about moving them to bottom is even better.
IronBeer:
Huh. That does actually look pretty good. Consider me converted- I like this idea now.
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