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Author Topic: Tiles or ASCII?  (Read 11148 times)

runequester

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Tiles or ASCII?
« on: July 22, 2013, 12:47 »

Do you prefer the graphical tiles, or ASCII for Doom RL? What about other roguelikes?


I tend not to mind ASCII, though for DOom RL, I do use the tiles, as they're so well done.
For Angband, I always play with ascii, even though they have a new tile set that's really good.
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ParaSait

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Re: Tiles or ASCII?
« Reply #1 on: July 22, 2013, 14:20 »

ASCII.
The DoomRL tile mode is very well done, both graphically and program-wise, but for RLs I've just never been a fan of tiles in general.
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Re: Tiles or ASCII?
« Reply #2 on: July 22, 2013, 18:25 »

ASCII.
The DoomRL tile mode is very well done, both graphically and program-wise, but for RLs I've just never been a fan of tiles in general.
Also the fact that running under the tileset doesn't put the whole floor on the screen at once.
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Juice

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Re: Tiles or ASCII?
« Reply #3 on: July 23, 2013, 01:34 »

I prefer tiles over ascii both for doom and for nethack. I' just way tooo bad in ascii and I don't really want to spend the time learning to play on ascii properly..
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Re: Tiles or ASCII?
« Reply #4 on: July 23, 2013, 06:04 »

ASCII is fine for DoomRL, since there's not a lot to memorize and as said - it shows the entire floor at once.

Though for something much bigger like Crawl I'd take tiles any day.
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Klear

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Re: Tiles or ASCII?
« Reply #5 on: July 23, 2013, 06:40 »

I like tiles in DoomRL, though I've learnt to play Dwarf Fortress in ASCII. Turns out it's not a big difference.
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Re: Tiles or ASCII?
« Reply #6 on: July 23, 2013, 10:11 »

Tiles for me. The release of the first graphics version is actually what drew me in; I'd seen the ASCII version before and just couldn't be bothered.
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Re: Tiles or ASCII?
« Reply #7 on: July 23, 2013, 19:46 »

I love the ascii version, it just feels more responsive than the graphical version, what with not having to wait for the tiles to slide into place...
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ParaSait

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Re: Tiles or ASCII?
« Reply #8 on: July 23, 2013, 20:13 »

Also the fact that running under the tileset doesn't put the whole floor on the screen at once.
I love the ascii version, it just feels more responsive than the graphical version, what with not having to wait for the tiles to slide into place...

Yea besides just generally not liking tiles, this and this are exactly the other main reasons why I stick to ASCII
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AlterAsc

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Re: Tiles or ASCII?
« Reply #9 on: July 24, 2013, 10:13 »

ASCII.
1. It's more information packed per pixel. 
2. It's much faster.
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Re: Tiles or ASCII?
« Reply #10 on: July 25, 2013, 00:42 »

I used to like the ASCII but the Tiles have grown on to me ever since the graphic release
not to mention the ASCII version feels bit more.. Less responsive for me for some odd reason compared to the current tile version.
I tried to play the ASCII version on the new ones but it just didnt work out.
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runequester

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Re: Tiles or ASCII?
« Reply #11 on: July 27, 2013, 11:30 »

ASCII is fine for DoomRL, since there's not a lot to memorize and as said - it shows the entire floor at once.

Though for something much bigger like Crawl I'd take tiles any day.

It probably helps in Crawl that the mouse interface is really handy. Being able to click on the map and so forth. Doom RL, I end up playing almost entirely with the keyboard.
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Klear

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Re: Tiles or ASCII?
« Reply #12 on: July 27, 2013, 13:58 »

Yeah, I rarely touch mouse when playing.
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Re: Tiles or ASCII?
« Reply #13 on: July 30, 2013, 20:49 »

Ascii for DoomRL. Tiles for DF, NH, Slashem and DCSS. The tiles are so pretty for DRL that I'm actually going out of my way to learn how to use them. But I got so used to ascii that the change isn't easy. I played tile-mode on all the others first.

For a graphical ascii that is seriously "the best" style of this, look no further than X@com. Now that's graphical ascii!
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Re: Tiles or ASCII?
« Reply #14 on: July 31, 2013, 23:16 »

Ooo this question again.  ASCII for me, definitely.
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