DoomRL > Discussion
Umm, so...
jupider:
...I kind of suck at this game. I've managed to meet Sergeant/Cacodemon rank by presumably blind luck. The only 2 games I've managed to "finish" have been melee-based builds (One of them a Vampyre); I have had 0 luck on a ranged (i.e. pistol/shotgun) build. I've also delved into the recently-unlocked UV and N! modes, but have had absolutely no luck in even getting through even the Phobos 1 level (I know, pathetic!) In any event, I've been browsing online, and have seen that what few UV builds I've studied start withSpoiler (click to show/hide)EE>EE>Int>IntAnd I'm just wondering: Is this the kosher way of getting ahead in this game?
Klear:
You should stick with the easiest difficulties as first. It took me a long time to get the hang of HNTR, much less UV. And I've yet to beat the game on n!...
I'd recommend focusing on getting most of the bronze/silver badges. You'll be steadily getting better and before you know it, you'll take up your first diamond.
ParaSait:
Yeah, EE is probably the best opening move for a vanilla UV game. Because you're getting a much-needed early chaingun and you need it to be effective at kicking ass.
As for sucking at this game -- practice, you WILL get better at it, really. :P And it may seem counterintuitive, but if I've had a DoomRL hiatus and my skills have rusted a bit, a good way to get started again is actually to play HMP or UV. It'll be incredibly hard but it trains/warms up your skills as rocket speed, at least if you're really trying.
(note: I play this game for years and years now and I myself can count the amount of UV games I ever actually won on one hand... so it's not like I'm incredibly good at it either)
LuckyDee:
Yeah, it's a tough world in there, but practice indeed helps a lot. Two other things:
1) milk the forum for every single drop of information you need; as you can see there's always people around who'll be glad to help you out
2) Watch a couple of Game Hunter's video's (which I'm to lazy to try and find, since they aren't where I expected them to be. Found GrAVit's instead, here), to me it really helped having someone actually talk me through the mechanics and stuff.
As to your EE/INT opening: on my first games I mostly played a Scout, which can start with INT (so without having to go through EE first); this gives you the advantage of seeing stuff before it sees you at the earliest opportunity. A masterless build may then be most sensible, Scout master skills are at their best once you get the hang of running, dodging and other defensive plays.
Klear:
Oh yeah - if you really want to transition to UV, you might want to practice with AoMC, which is easier than standard game, but it will give you an idea for how many enemies are there etc.
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