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cerberus Cybernetic Armor [2/2] (100%) (P) + cerberus plasteel boots
Zoli:
--- Code: ----- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 0%
Melee - internal 0% torso 50% feet 0%
Shrapnel - internal 0% torso 50% feet 0%
Acid - internal 0% torso 70% feet 100%
Fire - internal 0% torso 70% feet 100%
Plasma - internal 0% torso 50% feet 0%
--- End code ---
I justed finished Angel of 100 with these sweet Assembled armor and boots.
I'm always make cerberus boots as soon as I can. The hazardous terrain killed me too many times in my early games to learn that it's a must have equipment. In this game, I made it on level 16.
On level 19 I found the Cybernetic Armor, and when I saw it's fully moddable by Technicians, so by me, I decided to make the best mod for it. I already had Whizkid level 2, so I had two options to think about. Waiting for Onix and Nano mod pack, so I can make a Cybernano Cybernetic Armor with a sick 11 Protection and Infinite Durability, or make a cerberus Cybernetic Armor immediately with sick Resistances. I made the latter, then I have shocked. The 7 Protection of the Cybernetic Armor has gone, so I had an armor with 0 Protection, and I couldn't unequip it by any means. Luckily I could add one more mod pack, so I gave it some Power. 2 Protection. More than nothing. But I thought with this armor I will never reach even the level 30.
Surprisingly on the next few levels I hardly took damage. And it continued for the later levels too, and when I killed my first Cyberdemon without a scratch, I knew nothing can stop me now. I became the cybernetic Cerberus of the Hell!
A lucky drop on level 19, some Whiz, and I became practically invincible for the next 81 levels. The only thing I regret, that I haven't tried Angel of 666 instead.
So what do you think? Is it ok to give so much power for the Technician?
Juice:
Well, I wouldn't say it's too much power, Cybernetic Armor is really rare find, even rarer to build it into cybernano...
I personally prefer speed over res on my boots, so i go for tactical boots/antigrav boots instead. And if we're talking ideal armor, I'd go for Inquisitors set instead of Cybernano Cybernetic... But I can agree that your build makes it pretty easy as well.
PS. Arch666 is MUCH less fun than Ao100 :-)
Zoli:
--- Code: ----- History ---------------------------------------------------
On level 12 he found the Revenant's Launcher!
On level 14 he assembled a storm bolter pistol!
On level 16 he assembled a cerberus boots!
On level 17 he found the Malek's Armor!
On level 19 he found the Cybernetic Armor!
On level 19 he assembled a cerberus armor!
On level 20 he encountered an armed nuke!
On level 21 he stumbled into a complex full of mancubi!
On level 31 he stumbled into a nightmare demon cave!
On level 33 he encountered an armed nuke!
Level 36 blasted him with an unholy atmosphere!
On level 36 he found the Jackhammer!
On level 38 he found the Nyarlaptotep's Boots!
...
--- End code ---
Unfortunately it was too late for the Inquisitor. :)
LuckyDee:
Purely looking at stats, the Cerberus Cybernetic Armor is actually worse than a Cerberus Green: for Cerberus, protection is set to 0, Fire and Acid res to 70, Plasma res to 50, Speed to -30% and Knockback to -30%. Durability, Melee res, Bullet res and Shrapnel res remain the same as the original armor had.
A green armor has Bullet and Shrapnel res 15%, and all other traits - same as with Cybernetic - are reset to the Cerberus defaults. The only thing the Cybernetic could have going to its advantage is the fact that it's indestructible, although I don't know if this carries over to the Cerberus assembly (I think it does, though).
Since the Cybernetic is also a rare item, I wouldn't say this is handing out too much power. You were lucky that it dropped on your Tech build, but as pointed out the benefits it has opposed to a common green armor are pretty negligible (and fully so if you're style of play is avoiding to get hit).
Zoli:
Cerberus Cybernetic is worse than Cerberus Green?
Cybernetic brings its 50% Melee, Bullet and Shrapnel Resistances and the indestructibility, while Green only brings its 15% Bullet and Shrapnel Resistances. And all the other stats are the same, because of the Cerberus. So it's not clear for me how can be the Cerberus Green better than the Cerberus Cybernetic.
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