DRL > Discussion
DoomRL Arsenal - Beta 6 out now
Yholl:
Delicious hyperbump because quiet you.
Due to the excessively specific nature of a good deal of the unique weapons in DoomRL, I've decided to make quite a few extra unique weapons to fill the gaps left by the fact that how the hell am I going to get sprites of these damn you.
Here's where you guys come in; come up with interesting mechanics for unique weaponry, and if A) It's awesome, and B) It can actually be done, I'll turn it into a unique weapon just for you. My basic principle for making these is that they have to be at least a bit better than similar normal or exotic weapons, but also do something that no other weapon could do. Like the Mysterious Magnum I put in, which has a 1/4 chance to change firing mode every time you reload, even to ridiculous stuff like rockets or Lost Souls.
Also, I get lonely if no one pays attention to me, and you wouldn't want that on your conscience, would you?
also there is a small possibility of dragonslayer in the future maybe.
thelaptop:
I highly recommend checking out the Unique Items thread for hilarious and serious equipment suggestions made for DoomRL.
There's also the Horrible Idea Thread(s) if you are in for more gaffes than usefulness.
Yholl:
I've released a new version of DoomRL Arsenal, incorporating new balance changes to Scout and Technician, some bug fixes, 4 new unique weapons and a Supply Crate that drops two randomly chosen items.
The Supply Crate has higher odds of good stuff if opened by a Technician, 'cause of Scavenger and all that.
Only one of the unique weapons is from DoomRL (Frag Shotgun), the others are completely new. (Also, quite weird.)
Later on, Beta 4 will have a few more uniques, and might have the missing Blaster, Tristar Blaster and Napalm Launcher if I can be bothered coding the damn things.
Yholl:
Beta 4 has been released, bringing with it armor, boots and set bonuses. It's pretty awesome now.
...
And yes, the Inquisitor's set is exactly as ridiculous in Doom as it is in DoomRL.
Yholl:
Beta 5 has been released, adding in the final missing exotics, as well as many uniques and entirely new assemblies. Enjoy old favourites like Charch's Null Pointer or the Anti-Freak Jackal, or new stuff like the Plasma Refractor.
Also, because I've posted three updates here without a single reply, have a picture of something some of you know and love.
Pictures a bit big, my bad.
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