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DoomRL Arsenal - Beta 6 out now

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Yholl:

--- Quote from: Klear on August 19, 2013, 02:46 ---Nice! I have to check it out...

Maybe it could be combined with this: http://forum.chaosforge.org/index.php/topic,5092.30.html

It's a work in progress, though, and I haven't touched it for a very long time now, unfortunately.

--- End quote ---

Haha, that's awesome! If you were willing to do the sprites for all the DoomRL weapons in that manner, I'd be more than happy to make them into a compatibility patch for DoomRL Arsenal. I can even make the custom monsters like the Agony Elemental for you, if you are going to continue making that at some point.

Klear:
I don't see why I couldn't do that. It's not like it's going to be so much extra work, since pretty much every other weapon would be just a recolour of those I already have.

And I should take this as an impulse to finally ASCII-fy the few remaining Doom 2 enemies I haven't touched yet. Could be fun.

Yholl:
Ah, I love making the really freaking weird assemblies in DoomRL actually useful in some manner. Ah, High Power Nuclear BFG9000 and Plasmatic Shrapnel Plasma Shotgun, you are so silly. Ah, they make me giggle. Pity I can't really do the Combat Translocator with vanilla enemies, or I could do the ever so awesome High Power version of that too.


--- Quote from: Klear on August 19, 2013, 04:54 ---And I should take this as an impulse to finally ASCII-fy the few remaining Doom 2 enemies I haven't touched yet. Could be fun.

--- End quote ---

Oh yeah, and if you are going to make a full thing out of this, I'll remake all the normal enemies for it too. All the same size hitboxes, no letters being backwards when facing a certain direction, all that stuff.

ZicherCZ:
A 3D FPS clone (utilizing ASCII graphics) of a roguelike (now with tiles graphics) based on a legendary 3D FPS.

This world really is a weird (and so much fun!) place. Can't wait to see the result of your combined efforts, guys :).

Klear:

--- Quote from: Yholl on August 20, 2013, 14:17 ---Oh yeah, and if you are going to make a full thing out of this, I'll remake all the normal enemies for it too. All the same size hitboxes, no letters being backwards when facing a certain direction, all that stuff.

--- End quote ---

Now that I think of it - I suspect that fixing the backwards letters would also allow me to only change one sprite for each enemy, while so far I simply replaced all sprites. I know it's possible, but didn't bother researching it until now. If I am to continue, it would save me some work if I knew how to do that.


--- Quote ---A 3D FPS clone (utilizing ASCII graphics) of a roguelike (now with tiles graphics) based on a legendary 3D FPS.
--- End quote ---

I'm actually considering making a second batch of graphics, this time porting the DoomRL graphic mode into Doom. That will be something to behold.

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