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Author Topic: [MOD|Elevator of Dimensions] [H|100%|146 clones] Damn...  (Read 2317 times)

thelaptop

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--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Elevator of Dimensions (0.9.2)
--------------------------------------------------------------

 Adam Ring, level 12 Marine
 Toured the world with 146 clones in the Elevator of Dimensions.
 He survived 240034 turns and scored 127155 points.
 He played for 2 hours, 3 minutes and 12 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 1438 out of 1438 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Awards ----------------------------------------------------

  Tourist (Silver)

-- Graveyard -------------------------------------------------

                          #-----X-#
           ################.......################
          ##.....................................##
          #.......................................#
          #..|.................................|..#
          #################.......#################
          #....|..|..|.................|..|..|....#
          #.......................................#
          #..............##.......##..............#
          #.......................................#
          #.......................................#
          #.^............##...}|..##..............#
          #.........%......... .....%.......%.....#
          #######............}..............#######
                #######.........[.....#######
                      #######=.=#######
                          #}..%...#
                          |.%..%..|
                          #.\...].#
                          ###---###

-- Statistics ------------------------------------------------

  Health 90/90   Experience 65845/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Son of a bitch   (Level 4)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->SM->Bad->SoB->MAD->SoB->SoB->Iro->Iro->Iro->SoB->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (100%)
    [b] [ Weapon     ]   shotgun (8d3) [1/1]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   chaingun (1d6)x4 [40/40]

-- Inventory -------------------------------------------------

    [a] 10mm ammo (x40)
    [b] shotgun shell (x50)
    [c] shotgun shell

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%
    Shrapnel   - internal 0%    torso 15%   feet 0%

-- Kills -----------------------------------------------------

    5 former humans
    5 former sergeants
    13 former captains
    15 imps
    10 demons
    10 lost souls
    12 cacodemons
    16 hell knights
    16 barons of hell
    5 former commandos
    10 mancubi
    2 Cyberdemons
    1 Spider Mastermind
    16 zealots
    20 cultists
    16 fanatics
    16 ackolytes
    20 ackolytes
    16 zealots
    5 abaddons
    22 belphegors
    5 berserkers
    5 bruiser demons
    15 cacolanterns
    16 cyber barons of hell
    17 cyber belphegors
    34 cyber hell knights
    16 cybruisers
    30 dark imps
    8 diabloists
    2 greater barons
    3 greater cyberbarons
    4 hectebi
    5 ice demons
    5 former majors
    1 former sniper
    3 former specialists
    40 sand demons
    5 suicide skulls
    1 battlelord
    10 captains
    5 commanders
    2 cycloid emperors
    5 enforcers
    12 octabrains
    1 overlord
    5 pig cops
    10 troopers
    30 undead warriors
    15 crusaders
    1 inquisitor
    15 reavers
    110 dogs
    180 guards
    80 schutzstaffels
    10 hellhounds
    20 nightmare guards
    10 nightmare schutzstaffels
    22 anubis ministers
    1 arch-lich
    2 arch-lichs
    6 avatars
    40 brutes
    18 cacolichs
    4 soldiers
    8 eyesores
    58 skeleton archers
    2 skeletal dragons
    8 sjas!njqh>
    152 sdw!
    56 s+ueua^aj

-- History ---------------------------------------------------


-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : ë 0/9 (wounded) | pool of blood | [ m ]ore
 Find a more constructive way to commit suicide. Targeting canceled.
 Your shotgun is already loaded.
 Fire -- Choose target...
 You see : ë 0/9 (wounded) | pool of blood | [ m ]ore
 Find a more constructive way to commit suicide. Targeting canceled.
 Your shotgun is already loaded.
 Fire -- Choose target...
 You see : bloody corpse
 Targeting canceled.
 There is shotgun shell (x15) lying here.
 You found 15 of shotgun shell.
 There is shotgun shell (x31) lying here.
 You found 31 of shotgun shell.
 There is a shotgun (8d3) [1/1] lying here.

--------------------------------------------------------------
Okay, I've not played the original Doom mod before, but this one was very fun.  The first time I played it, I was doing relatively well until I died when the elevator doors closed.  =.=

This time, however, I was cheesing it using the elevator for cover, and beelining for MAD with a focus on damage.  Early on, I managed to get an Assault Shotgun, which I P-modded, and Phaseshift Boots, which I A-modded, and Duellist Armour (which I P-modded) just before the Wolfenstein-inspired level.  My alternate weapon was a P-modded Double Shotgun.  The Duellist Armour was ridiculous, considering that everyone was using bullet-based weaponry, which meant I was tanking it like a Boss.  By that point I had amassed a nice stash of small med packs, and even found an Onyx Armour (that I P-modded).

It was slightly after that that I made my first screw up -- I accidentally held the direction key a little too long amidst the fire fight and died, losing most of the med packs from bad placement, and spent a few clones gathering up the pieces.  The second screw up was even worse -- my cover in the elevator failed, causing me to die, and caused my P-modded Assault Shotgun, P-modded Onyx Armour, P-modded Duellist Armour and A-modded Phaseshift boots to be placed on void tiles, which meant that I could not go pick them up even though they were just... there.  At that point, I sort of gave up and relied on the respawn loop to kill everything else using a regular Shotgun, which when coupled with MAD+3xSoB, was quite potent but still not completely dominating.

That last Bru you see in the traits chain?  That was what happened when I kept doing the rfrfrfrfrfrfrfrfrfrfrfrf combination to use the respawn loop.  Somehow I screw up the Trait selection screen and took that instead of another SoB or something.

Overall, I love this mod -- it had a hilarious amount of enemies to slaughter, playable at HMP without tearing out too much hair (that free-clone respawn mechanic works well here), and had a couple of gotchas that were unexpected but not completely nasty.  Definitely less frustrating than playing 20 consecutive failed runs of AoPc.  =P

(Grab the mod from this thread.  Unfortunately, this doesn't have graphical tiles, and is therefore not on the mod server yet.)
« Last Edit: August 18, 2013, 21:09 by thelaptop »
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ParaSait

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Re: [MOD|Elevator of Dimensions] [H|100%|146 clones] Damn...
« Reply #1 on: August 19, 2013, 09:29 »

What the hell is an ë, a sjas!njqh>, a sdw! and a s+ueua^aj?
(ō_ò)
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yaflhdztioxo

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Re: [MOD|Elevator of Dimensions] [H|100%|146 clones] Damn...
« Reply #2 on: August 19, 2013, 16:56 »

Finally got Lappie to play it :)

Now how about Maizure...
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thelaptop

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Re: [MOD|Elevator of Dimensions] [H|100%|146 clones] Damn...
« Reply #3 on: August 19, 2013, 20:36 »

What the hell is an ë, a sjas!njqh>, a sdw! and a s+ueua^aj?
(ō_ò)
They are pretty scary things.  They fire rockets, toss fireballs and fire plasma in spread formation.
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