DRL > Requests For Features
Automatic medpack use.
Cacodemon_hugs:
Because I'm a fool, I've almost lost count of how many times I have died with a backpack filled with medpacks..
I'm sure I'm not the only one that this has happened to.
Some of my best plays have been using a Survivalist as my DoomGuy, so it's obvious to me (from this experience) that health, and auto-regen are both very important.
It occurred to me, almost directly after my last death;
"Wouldn't it be cool, if those stored medpack's could've been used automatically?"
I'm not sure how often traits get altered, or added to/taken away from (I'm starting with 0.9.9.7). But I liked the idea of having automatic healing being an option (or additional feature) toward health based trait trees.
Though, in lieu of this, I may just have to reconsider some of my approach toward the game (taking more time each move, even when just trying to achieve some high DPS)
Or maybe even a trait that would additionally allow (or exclusively) the ability to manufacture med packs under certain restrictions/guidelines. I thought of this one as I was writing now, and it seems that it could be most beneficial to a lot of players. Having that 1 extra medpack when it is needed the most can make a break a game. Certainly something that I could foresee being useful, even after my experience with the game has increased.
These ideas are obviously from someone who is aware that he is going to be taking more damage than avoiding. Try as I might to avoid damage (using cover. though still haven't quite got the habit of 'running') I end up taking it, to YASD more often then not.
Just some ideas. What do you think?
Uranium:
I can see where you're coming from, but this makes the game too easy.
Knowing when to use medpacks and knowing how much health you need to do various things safely is an integral part of this game, and taking that away by allowing you to automatically heal would weaken the game and its players. I think a trait that automatically uses medpacks would be overdoing it, as you'd come to rely on it much as I did with, for example, Intuition 2 before it was nerfed.
There is a way I can see something like this being implemented though, maybe in the form of a special auto-medpack item in the vein of Fallout: New Vegas, that gets used automatically when you drop below a certain health level - it's a backup plan, but not one that will save you in the face of insurmountable odds (as your HP will drop too fast for it to do anything, or you'll be killed immediately from above the health threshold).
An interesting thought though, and I'd like to hear other people's views on this.
thelaptop:
Nah. At what point do you draw the line that a med-pack needs to be used? 75% HP? 25% HP? What about if there's a large health globe within 2 tiles, should we use a med-pack then? Or if you are standing on top of an invulnerability sphere and taken enough damage to reduce you to <25% HP?
If you are relying on "tanking" to play DoomRL, perhaps you need to play a few more games to get a better feel for the mechanics. Indeed, HP is important in DoomRL -- you can't do anything if you are dead -- but cover and ranged combat mechanics (like dodging and "corner shooting") are also more important. You can take less damage if you kill the things that are trying to kill you first -- let that sink in for now.
Cacodemon_hugs:
I love the replies. My suggestion made it pretty evident to myself that I just need to continue learning the mechanics more, but I was definitely curious what others thought about it.
For instance, I love this idea:
--- Quote from: Uranium on September 04, 2013, 08:59 ---There is a way I can see something like this being implemented though, maybe in the form of a special auto-medpack item in the vein of Fallout: New Vegas, that gets used automatically when you drop below a certain health level - it's a backup plan, but not one that will save you in the face of insurmountable odds
--- End quote ---
I still really like the other idea, that came with the thought of health regen.
What about creating your own MedPacks?
Or instead of having to dedicate a piece of something as integral as a trait, why not an Armor that is healing?
Or another rare Mod that has enhancements based around health rewarding attributes (Vampyr weapons; health regen armor)?
Malek Deneith:
--- Quote from: thelaptop on September 04, 2013, 09:02 ---but cover and ranged combat mechanics (like dodging and "corner shooting")
--- End quote ---
* Malek Deneith twitches then stabs thelaptop with a rusty knife
Flaws in LoS code are not mechanics, damn it! >:|
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