because many of his useful abillities can be used only with specific items which you probably don't get until dungeon 3rd or so.
You dont make any sense. Dungeons are not numbered, so whats stopping you ?.
Hmmm but you come into dungeons in some order, dont you? For example first to carpenters dungeon, then to a dark hole, or whatever. This way you can surely number dungeons. And i didnt get any ignots in the 2 dungeons i was with my blacksmith, which was kinda...annoying.
2 villages? A shop with food rations only and a black market? And where am i supposed to sell items?
Okay, so you dont want to sell items to black market. CRAWL : no villages ? nowhere to sell items ? most items are useless ? even ring of invisibility is absolutely damn useless ? .
No need for villages in a game that is so fast paced as Crawl. The shop system is much like in Nethack, except that you cant sell anything (which eliminates the problem of cleaning out a dungeon from items and then selling them). Besides you dont have any shops in DoomRl but noone whines about it ;). And this works well in a fast paced roguelike with only 1 dungeon and shops without restock. Black market in AdoM gives you no gold for useful items, so there is no point in selling them. And besides Adom has some villages. It could as well have more than 2, if it has those quests, it would as well have more villages, more quests, more anything. Right now it is a weird mix of RPG and Roguelike game. I love some ideas that AdoM has implemented, but still i find it annoying in the long run, that the world isnt bigger than this. Many items in crawl are useless, or useless for your profession. But dont try to tell me that wands, and most rings or amulets are useless. It is just not true.
There's no difference in an assasin and a stalker?
Nope.
No difference in playing style?
Not really, no. The only difference in playing style is between "Fighter group" and "Mage group".
No difference between playing an Ice Elementalist and a Wizard, or a Warper?
None that would actually matter.
No difference between a kobold assasin and a mummy necromancer?
Not really. The only difference is that one starts with a spellbook. Thats all.
I can say nothing but that you didn t play the game enough :)
after many many tries you get really better at it, so that you really see your mistakes (if you ever thought that you dont make mistakes, and you always die because of unfair dungeons, come on, dont be ridiculous).
Hmm, okay, i wasnt ridiculous in the first place, but whatever. The difference from ADoM is - there is always a way out in there..
I couldnt find one when i got swarmed by so called experienced jackals in the wilderness with a beastfighter (or what it is called)
You get warned when you venture into some really dangerous places
Well, this is really helpful rofl.
there are usually some ways of fooling monsters, or means of escape, or something. In CRAWL - okay, you go around the corner on level 1 and meet face to face with an Ogre. Thats it. There is nothing you can do to it, and 99% of time you cant escape it. You're dead. Or you get killed with a dagger of electrocution on the same level 1. Still fair ? Or you find a jackal pack on the same level 1. .
First of all 75% of the time you didnt notice a potion, a scroll of teleportation, a wand or whatever else could help you. Thats normal, as there are shitloads of items in CRAWL . Jackal packs are a bad example cause they arent that hard to kill unless you are a weak or multi class (and that is again where class makes a huge difference) , and i have never met an ogre on level 1 (although it is possible) and i have played much over 200 games. I found a monster with a dagger of electrocution 2 times. Did you never went through level 1 ?
An example how you can survive even in a hardest situation : Lvl 10 HE Ice Elementalist came to a hive with many many killerbees, and some other nasty monsters. Probably if i stayed there and tried to fight i would die very fast, as there were like 20 high level monsters around me. Fortunatly i had some scrolls of teleportation with me which i used and then defeated the monsters which flied on the whole level, searching for me. If i used that scroll 1 turn later i would be dead by now. And thats how, many of character die. Sometimes you just dont notice something that can help you.
But unlike Adom every game is different, maybe because of no quests or something else... beside the replayability is Soooo damn high, so that even the difficulty don't mean a thing...
Uh, whats so different about it ? Every game is the same. You go around killing things, there is nothing else, nothing to do, nothing to see, its just mindnumbingly plain and boring... .
If that would be truth there would be no winners. And probably people would use only one, the most suitable class -- race combination. But, because they like variety, they choose different combinations.
I agree with Supernaut, maybe a class doesn't mean "anything" (it does mean, in the early game, and some classes are MUCH easier than others, also keep in mind that your stats depend on your class, so it's important for the late game too), but race does mean, and a lot at that.
Compare with ADoM, where race matters, and a class also matters. The choices you make at the start actually mean something.
Actually, you said the same thing that Adral says. You probably didnt notice the brackets () ;)