General > Off Topic
Crawl
Supernaut:
--- Quote from: TFoN on February 03, 2007, 13:47 ---
Yeah, there's an issue with low dlvl/high monster lvl spawns. But that's rare, for the most part, and becomes mostly trivial if you give up on going head-on with every monster you meet, or taking the one class that you just can't play at your skill level. This game teaches you to run away when the risks are high. The problem's also balanced by often spawning great wands very early, which then work as a limited number of "problem solvers".
--- End quote ---
After playing for some time you are almost sure which monsters you can beat with your class/race and which not, that becomes more intuitive :). You kinda get to know which monsters you can defeat with everything you have with ya.
TFoN:
Potion, scroll and wand identification - adding to what Supernaut wrote. For the convenience of new players interested in exploring on their own, I'm putting it in spoiler tags.
Spoiler (click to show/hide)Most potions are counteracted by another potion, and the really dangerous ones have very common remedies. Poison, strong poison, decay and confusion are all counteracted by healing, slowness is counteracted by speed (which also lasts longer), degeneration's counteracted by restore abilities and mutation, which is often balanced by its own effects, has [the untypically rare] cure mutation. Paralyzation's the only cureles potion, but it has a very short duration. Point is that much like with NetHack (though often less), going straight for your unidentified potions can be deadly - so don't.
Most scrolls are safe to read, and are at most wasted by reading at the wrong time. Immolation's a good reason to be careful, but by the time you encounter it, you'll easily survive it if at full health. Curse scrolls are managed easily by a remove curse, and it's rare that you'll curse an item you really want to get rid of. Teleportaion's managed by reading it on a low dlvl, where it's hard to get into more trouble than you would have anyway. Same for noise, though it's often even safer. Torment's a bitch if read among undead and demons, but it's otherwise rather neutral. Unlike with NetHack, there are no item destroyers or reverse-genocides gone wrong.
Wands are all safe to fire in a large room, diagonally into a border wall while standing a few steps away. Most are safe to shoot in any other way, but unless you want to be hit by rebound lightning, the outer skirts of a fireball, or to release a mob of angry critters by digging/blasting through the separating wall, you might want to be careful. All "no effect" wands can be safely tested on a weak undead or demon - polymorph won't effect them and haste is why I said weak (though a hasted zombie's likely to still be slow). Once polymorph's out of the way by identification (or if you have a [potential] death wish, beofre :) Dragons can be the least of your problem when this one goes off), you can test wands on rats and their kin.
Once found, wands of fire, cold and draining are some of the most powerful, and safest, tools in the game. Lightning's also good, but it rebounds, and from my experience causes less effective damage (though, indeed, to more targets).
Wands of digging are untility wands worth mentioning separately. They can save your life, if you can figure out a good spot to use them on, but mostly they're for effective transportation. Keep one recharged.
Supernaught, you quoted Styro on the matter of trollish mages - I worte, either here or on the "what would you like roguelikefied" thread, on that matter exactly. There are ways to make effective (and highly unique, compared with other class-race blends) troll mages, but it's tricky.
And adding to Supernaut's last post, the Tomb, the Slime Pits and the 3 underworlds are all dungeon branches that are nearly impossible for some characters, while being only challenging for others. I've personally never been able to really play the tomb, but raid Pandemonium almost every game. My recent games have been Mummies, however, so this should change. You really get to appreciate not having to eat after all those spell casting, god invoking DSs and all those berserking Trolls!
Malek Deneith:
Responding after 4 day absence
--- Quote from: TFoN on January 31, 2007, 10:22 ---You were doing so well! Oo
If you were killed by a magic dart, then that potion of heal wounds would have more than saved you. And why weren't you wearing your ring of slaying?
--- End quote ---
Same reason for both - the weren't identified so i didn't knew what I had :(
--- Quote from: Supernaut on January 31, 2007, 15:10 ---Second, how do you get such a detailed char information after you die? I want to post every one i did (i had like 200 chars ;> )
--- End quote ---
From the mortem.txt that is generated after every death - just remember that it gets overwritten after next death (note that this is the cease if you play offline - for online mortems folow Adral's instructions)
And as for Adom vs Crawl debate (wchih I didn't have patience to read fully) - IMO Crawl is better when you just want to "take a break" and simply play for a while, but Adom is better when you want to "feel the world"
TFoN:
--- Quote from: Malek on February 05, 2007, 10:29 ---Same reason for both - the weren't identified so i didn't knew what I had :(
--- End quote ---
Ah, sucks!
IMO you should've tried drinking it anyway once at low health, but for all I know you drank a different one and were paralysed for it :P
One of my recent games was ended by an orc priest, which I could have easily killed with my wand of draining, if I hadn't forgotten about it!
And my great-going lvl 14 mummy necromancer was killed by sticky flames, which I could've managed by hiding behind my abominations instead of being hit by more (ahhh, ego... :) ), and by keeping a second ring of resist fire around (which I could've, as one was found a short time earlier). Alot of this had to do with getting so used to being able to heal with potions, I hadn't considered how much life is lost in the process.
Malek Deneith:
Damn bone levels... and I finally got to the Temple... just to get killed by my former, "seriously-out-of-depth" self
Spoiler (click to show/hide)Exp : 482 Res.Elec. : . Gourmand : .
Next Level : 727
Exp Needed : 245 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 5 Res.Mut. : . Ctrl.Telep.: .
Gold : 290 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: +
HP : -4/43
MP : 5
Str : 15 Weapon : Unarmed
Int : 9 Armour : +2 robe
Dex : 13 Shield :
AC : 6 Helmet :
Evasion : 12 Cloak :
Shield : 0 Gloves :
Boots :
Play time : 00:30:15 Amulet : amulet of resist corrosion
Turns : 5328 Ring :
Ring : ring of protection from cold
You are on level 5 of the Dungeon.
You worship Makhleb.
Makhleb is noncommittal.
You are not hungry.
Inventory:
Hand weapons
d - a +2,+0 elven dagger
Armour
a - a +0 robe
f - a +2 robe (worn)
Comestibles
b - 2 bread rations
Scrolls
e - a scroll of forgetfulness
g - 2 scrolls of random uselessness
i - 2 scrolls of curse armour
l - 2 scrolls of magic mapping
n - 3 scrolls of paper
o - 2 scrolls of identify
p - 3 scrolls of remove curse
q - a scroll of recharging
r - a scroll of detect curse
t - a scroll of curse weapon
u - 2 scrolls of teleportation
v - 2 scrolls of enchant weapon II
x - a scroll of noise
Jewellery
c - an amulet of resist corrosion (around neck)
k - a ring of protection from cold (left hand)
Books
j - a book of Conjurations [fire]
You have 0 experience left.
Skills:
+ Level 3 Fighting
+ Level 4 Dodging
- Level 2 Stealth
+ Level 6 Unarmed Combat
You have 5 spell levels left.
You don't know any spells.
Message History
You hit Malek's ghost, but do no damage.
Malek's ghost is moderately damaged.
Malek's ghost hits you!
* * * LOW HITPOINT WARNING * * *
There is a staircase to the Ecumenical Temple here.
Malek's ghost hits you!
You die...
.
#####.....
########.........
#..........##....
#.####.................
#......<...............
########...............
+......p.##.....
#......@.# ...
#...)....# .
#........#
#........#
#........#
#........#
##########
Vanquished Creatures
Monster Symbol
All '@'
Terence (D:2)
1 creature vanquished.
All 'K'
9 kobolds
9 creatures vanquished.
All 'S'
2 snakes
A small snake (D:4)
3 creatures vanquished.
All 'a'
6 giant cockroaches
6 creatures vanquished.
All 'b'
15 giant bats
15 creatures vanquished.
All 'g'
7 gnolls (D:3)
9 goblins
10 hobgoblins
26 creatures vanquished.
All 'l'
3 giant geckos
2 giant newts
5 creatures vanquished.
All 'o'
3 orc wizards
2 orcs (D:3)
5 creatures vanquished.
All 'p'
The ghost of Malek the Martial Artist, an average Dr Mo (D:4)
1 creature vanquished.
All 'r'
2 quokkas
15 rats
17 creatures vanquished.
All 'w'
A worm (D:4)
1 creature vanquished.
89 creatures vanquished.
Monster Nature
Uniques
Terence (D:2)
1 creature vanquished.
Natural Monsters
3 orc wizards
7 gnolls (D:3)
2 snakes
A worm (D:4)
6 giant cockroaches
9 goblins
10 hobgoblins
9 kobolds
2 orcs (D:3)
2 quokkas
15 giant bats
3 giant geckos
2 giant newts
15 rats
A small snake (D:4)
87 creatures vanquished.
Undead Monsters
The ghost of Malek the Martial Artist, an average Dr Mo (D:4)
1 creature vanquished.
89 creatures vanquished.
Ascending Order
The ghost of Malek the Martial Artist, an average Dr Mo (D:4)
A worm (D:4)
Terence (D:2)
A small snake (D:4)
2 snakes
2 quokkas
2 orcs (D:3)
2 giant newts
3 orc wizards
3 giant geckos
6 giant cockroaches
7 gnolls (D:3)
9 goblins
9 kobolds
10 hobgoblins
15 rats
15 giant bats
89 creatures vanquished.
----------------------------------------
Vanquished Creatures (others)
Monster Symbol
All 'K'
3 kobolds
3 creatures vanquished.
All 'g'
A hobgoblin (D:3)
1 creature vanquished.
All 'l'
A giant gecko (D:3)
A giant newt (D:1)
2 creatures vanquished.
All 'o'
2 orcs (D:3)
2 creatures vanquished.
8 creatures vanquished.
Monster Nature
Natural Monsters
A giant gecko (D:3)
A hobgoblin (D:3)
2 orcs (D:3)
A giant newt (D:1)
3 kobolds
8 creatures vanquished.
8 creatures vanquished.
Ascending Order
A giant gecko (D:3)
A hobgoblin (D:3)
A giant newt (D:1)
2 orcs (D:3)
3 kobolds
8 creatures vanquished.
----------------------------------------
Grand Total: 97 creatures vanquished
Notes
| Turn |Location | Note
--------------------------------------------------------------
| 232 | D:1 | Reached XP level 2. HP: 9/21 MP: 1/1
| 1279 | D:1 | Reached XP level 3. HP: 25/26 MP: 2/2
| 1927 | D:2 | Noticed Terence
| 1954 | D:2 | Defeated Terence
| 2523 | D:3 | Reached XP level 4. HP: 26/31 MP: 3/3
| 2943 | D:3 | Reached XP level 5. HP: 12/38 MP: 4/4
| 4385 | D:4 | Reached XP level 6. HP: 7/43 MP: 5/5
| 4385 | D:4 | Defeated Malek's ghost
| 5024 | D:5 | Entered Level 5 of the Dungeon
| 5046 | Temple | Entered The Ecumenical Temple
| 5297 | Temple | Became a worshipper of Makhleb the Destroyer
--- End code ---
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