General > Off Topic
Crawl
RickVoid:
ZOMG!
Srsly.
This game is fun.
My first game I played through just as it suggested. Mountain Dwarf, fighter, axes. Got killed on Dlvl 3. Came back for round two with a Demigod. Got killed on Dlvl 3- by the ghost of my dead Dwarf. Just about died laughing.
Now I'm experimenting with demonspawn berserkers. Head-butting with horns for the win!
I'd love to see some of these new roguelikes (DiabloRl, DoomRl, AliensRl, CastleVaniaRl, etc...) become as good as this one. They've got the potential, I think. :)
TFoN:
DoomRL, and the new AliensRL, have loads of potential, by my book. They're nothing like DC, but diversity's a great thing to have :)
Demonspawn Berserkers are luck-based to a serious degree, and don't take advantage of a DS's very high invocation potential. I recommend either a Troll Berserker or a Demonspawn Chaos Knight instead.
ToD HoG ET - translation, please? :)
Swamp confusion is nearly entirely avoidable through poison protection (exceptions mostly being unique spellcasters), so I wouldn't count that as an arbitrary death, at all.
Elf Annihilators are so rare and location-specific, I wouldn't count those in, either. If you're going down the Elven Halls, you're either new to it, or well prepared.
Wasps can certainly fit in, but not during the late-game. Wands can easily make short work of them.
Unseen Horrors, however, I would count in the list, together with the damnable orange crystals, or whatever the acursed things are called. I lost a good Troll Berserker to one in two~ turns and, of course, couldn't escape.
Elethiomel:
--- Quote from: TFoN on March 20, 2007, 07:50 ---ToD HoG ET - translation, please? :)
--- End quote ---
Spoiler (click to show/hide)Tomb of Doroklohe, Horn of Geryon, Ecumenical Temple.
1: Start a mummy.
2: Get the Horn of Geryon.
3: Learn to cast Tomb of Doroklohe
4: Go to the Ecumenical Temple
5: Using Tomb of Doroklohe, make a corridor that extends from a wall and out to the edge of your FOV in a cardinal direction.
6: Stand in the walled end of the corridor and blow the Horn of Geryon.
7: Kill the Beast that it summons, gain XP.
8: Put that XP into some skill.
9: Rest until full HP/MP.
10: While not at XP Cap, go to 6.
--- Quote from: TFoN on March 20, 2007, 07:50 ---Swamp confusion is nearly entirely avoidable through poison protection (exceptions mostly being unique spellcasters), so I wouldn't count that as an arbitrary death, at all.
--- End quote ---
Unless it's the first time you enter the Swamp.
--- Quote from: TFoN on March 20, 2007, 07:50 ---Elf Annihilators are so rare and location-specific, I wouldn't count those in, either. If you're going down the Elven Halls, you're either new to it, or well prepared.
--- End quote ---
Exactly, unless you're new.
--- Quote from: TFoN on March 20, 2007, 07:50 ---Wasps can certainly fit in, but not during the late-game. Wands can easily make short work of them.
--- End quote ---
Unless you don't know how dangerous they are.
--- Quote from: TFoN on March 20, 2007, 07:50 ---Unseen Horrors, however, I would count in the list, together with the damnable orange crystals, or whatever the acursed things are called. I lost a good Troll Berserker to one in two~ turns and, of course, couldn't escape.
--- End quote ---
Well, the next time you play a low-INT character, you will put a higher priority on Clarity or Sustain Abilities.
See a common theme in the above? All the creatures I mentioned as "arbitrary deaths" are arbitrary for unspoiled, first-time encounters. Most other (not within the first 3-5 character/dungeon levels) deaths in Crawl are avoidable with careful play and careful use of resources. The things I mentioned - and Orange Crystal Statues - are exceptions.
TFoN:
--- Quote from: Elethiomel on March 20, 2007, 08:55 ---
--- Quote from: TFoN on March 20, 2007, 07:50 ---ToD HoG ET - translation, please? :)
--- End quote ---
Spoiler (click to show/hide)Tomb of Doroklohe, Horn of Geryon, Ecumenical Temple.
1: Start a mummy.
2: Get the Horn of Geryon.
3: Learn to cast Tomb of Doroklohe
4: Go to the Ecumenical Temple
5: Using Tomb of Doroklohe, make a corridor that extends from a wall and out to the edge of your FOV in a cardinal direction.
6: Stand in the walled end of the corridor and blow the Horn of Geryon.
7: Kill the Beast that it summons, gain XP.
8: Put that XP into some skill.
9: Rest until full HP/MP.
10: While not at XP Cap, go to 6.
--- End quote ---
Thanks. Spoiler (click to show/hide)I'm well aware of the uses of the Horn of Geryon, and indeed kill them at the safety of the Temple (though only for specifically needed skill increases, or DSs on the very verge of a new mutation). I simply never bother to use the Tomb (I've never actually bothered to learn it, in general), as beasts are so weak by the time you can kill Geryon. Another use of the Horn is to block off rampant Executioners, and the such :)
Ah, I understood "arbitrary deaths" as deaths which are arbitrary *on a regular basis*. The way you describe them now, I mostly agree with you.
I had encountered that Statue before I had even found Clarity or Sustain Ability. It was, admittedly, the first time I saw the thing, but I wasn't given a way to deal with it, regardless.
Unseen Horrors, which are much more common, can kill you off quite easily on dlvl7-10, if you're a non-fighter who hasn't found See Invisible yet. Especially when they spawn on a cave-like, corridorless level. Fighters are only different in that they can take a few solid blows while waiting for teleportation to kick in.
EDIT: quote correction.
Elethiomel:
--- Quote from: TFoN on March 20, 2007, 14:25 ---
--- Quote from: Elethiomel on March 20, 2007, 08:55 ---
--- Quote from: TFoN on March 20, 2007, 07:50 ---ToD HoG ET - translation, please? :)
--- End quote ---
Spoiler (click to show/hide)Tomb of Doroklohe, Horn of Geryon, Ecumenical Temple.
1: Start a mummy.
2: Get the Horn of Geryon.
3: Learn to cast Tomb of Doroklohe
4: Go to the Ecumenical Temple
5: Using Tomb of Doroklohe, make a corridor that extends from a wall and out to the edge of your FOV in a cardinal direction.
6: Stand in the walled end of the corridor and blow the Horn of Geryon.
7: Kill the Beast that it summons, gain XP.
8: Put that XP into some skill.
9: Rest until full HP/MP.
10: While not at XP Cap, go to 6.
--- End quote ---
Thanks. Spoiler (click to show/hide)I'm well aware of the uses of the Horn of Geryon, and indeed kill them at the safety of the Temple (though only for specifically needed skill increases, or DSs on the very verge of a new mutation). I simply never bother to use the Tomb (I've never actually bothered to learn it, in general), as beasts are so weak by the time you can kill Geryon. Another use of the Horn is to block off rampant Executioners, and the such :)
--- End quote ---
Spoiler (click to show/hide)The reason for the ToD is for automation - you can make a macro that blows the horn, fires off N bolts of fire, where N is the worst-case number of bolts that kills a beast, in the cardinal direction the tunnel goes in, fires off the XP sink spell or whatever, and rests for the worst-case number of turns to regain the MP you just spent. Leave your finger on the macro button for a while.
--- Quote from: TFoN on March 20, 2007, 14:25 ---Ah, I understood "arbitrary deaths" as deaths which are arbitrary *on a regular basis*. The way you describe them now, I mostly agree with you.
I had encountered that Statue before I had even found Clarity or Sustain Ability. It was, admittedly, the first time I saw the thing, but I wasn't given a way to deal with it, regardless.
Unseen Horrors, which are much more common, can kill you off quite easily on dlvl7-10, if you're a non-fighter who hasn't found See Invisible yet. Especially when they spawn on a cave-like, corridorless level. Fighters are only different in that they can take a few solid blows while waiting for teleportation to kick in.
--- End quote ---
Yes, the OCS can be death to someone with low INT who doesn't have access to clarity, sustain abilities, or potions of restore abilities, even if they've met them before. So they can be arbitrary even to the spoiled, prepared player. But I believe such cases to be rare in Crawl.
When it comes to Unseen Horrors, on the other hand, I somewhat disagree. Sure they can be a very large PITA, but if you're willing to blow a few potions of Heal Wounds, or even plain Healing, that can make a spellcaster hold out until the Teleport kicks in. If you are unfortunate enough that the teleport lands you within visual range of the UH again, though, you're SOL.
When I play casters on cave-levels, I tend to hug the walls. If I get an "It hits you!", I immediately reach for my closest source of digging and dig a tunnel into the wall so I have a corridor I can kill it in. Tactics from there on depends on what perishables I have access to and how many HP and how good defense I have.
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