DoomRL > Discussion
AoB and Standard Games
White Rider:
--- Quote from: Evil_Lamp_6 on September 06, 2013, 19:19 ---When/if do you grab whizkid for the mods? I usually play as a Marine, so unless I start playing more as a Tech, I don't see how I could fit it in my build.
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Whizkid requires two levels of Finesse, which works with every Marine mastery except for Army of the Dead. I might have gone for Whizkid in a few AoB runs where I built Vampyre. All those points into Brute reinforce my melee accuracy to a point where making a double chainsaw might be a viable option until I get to Unholy Cathedral.
I find little reason to go out of my way to get Whizkid unless I'm playing a Technician or I'm playing on Ao100/AAo666, though. Standard games don't give me near-limitless opportunities to mod my gear to my liking. (Also because having A-modded cybernano phaseshift armor and A-modded antigrav phaseshift boots is hilarious, but pretty much only possible on AAo666.)
thelaptop:
Yes, WK requires 2xFin to get there, and is generally more useful for really long-haul games (either Ao100/ArchAo666 or Conqueror runs). MAD is super-duper overpowered fun anyway, so you don't lose much missing out on WK, though 2xFin will still help MAD shine (increase DPS through increasing firing rate).
MAC synergises wonderfully with WK (2xFin ==> more DAKKA) since you can upgrade your Plasma Rifle to be doing Death-Ray levels of damage, either through assemblies or through A-mod/T-mod.
The usual way to treat WK, if you haven't noticed the trend, is to make it a late-game addition, even for Technicians. Most if not all Master traits supply benefits that far outweigh the ability to out-mod your gear. The build-up towards WK (2xFin) is not useless at all and will help a DoomGuy with a Master trait become an even more effective killer.
[Edit: I must be sleep-deprived to make that mistake. Also, I think I might be conflating 3 different versions of DoomRL source code in my head.]
AlterAsc:
--- Quote --- I think I may have to try going to ammo chain route, but I seldom have a weapon that kind of build would be good for. Thanks so far.
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That's the beauty of MAc - all you need is plasma rifle and you usually get one by the time you reach MAc. I recommend slapping agility mod on it.
Also Fin2 would certainly help MAD...if only it wasn't blocked. (Or perhaps certaion someone knows something about 0998 that we don't :) )
LuckyDee:
--- Quote from: AlterAsc on September 06, 2013, 14:59 ---Tips for AoB: understand how enemy AI works. Because if you don't getting in melee range is very very painful. So either read some more guides, or simply play more games.
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Additionally: play a standard game with a melee build. This allows you to start the game using any weapon you like, then switch to melee when you have BER and/or a chainsaw.
Disclaimer: I am a notoriously poor reader and have only roughly scanned this thread before posting. Any resemblance with actual replies already given is purely based on coincidence.
Moonshine Fox:
I'm struggling with the whole "pick your fights" thing, as every enemy I leave alive is wasted XP in my poor brain. I don't think I've ever gone through a game without blueing the level before leaving, unless I get completely wasted (Deimos Lab comes to mind).
I usually aim for MMB on melee, as I found that I STINK as MVm, and the berserk of zerk-builds don't trigger often enough for me to be reliable. However, a very mobile (tactical armor and boots, hellrunner) MMB build is absolutely awesome. Though, of course you have the big issue of being completely pants until you actually get MMB :P
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