DRL > Post Mortem

[M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.

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ZicherCZ:

--- Quote from: Moonshine Fox on September 10, 2013, 08:03 ---There's actually a lack of hard-hitting pistols for MSs, I've noticed :/

--- End quote ---
I wouldn't be so pessimistic. Even a normal high power pistol is 2d6, which means 15 damage with MSs (compared to 11 of an unmodded pistol) and 17 with SoG5. The need for realoding more often is well balanced by its damage and enemies' armor being factored less often. This basic assembly was enough for me to win Ao100 with, at least, and it's available almost right off the bat.

Juice:
Also, I don't really agree on the scarcity of 10mm ammo, I finished whole Arch666 with Grammaton Cleric Berreta on semi-auto mod, and rarely had to worry about running out. All you need is one former captain and an arch-vile to ressurect him few times :)

Bloax:

--- Quote from: Juice on September 10, 2013, 09:02 ---I don't really agree on the scarcity of 10mm ammo
--- End quote ---
Well okay then what have we got here

--- Quote from: Juice on September 10, 2013, 09:02 ---All you need is one former captain and an arch-vile to ressurect him few times :)
--- End quote ---
well then

This is not how 'scarcity' works. I could say health wasn't a problem either - if I could just duplicate large medpacks.
But that wouldn't be relevant for whether or not large medpacks are scarce or not - because I got them through exploits, which should have no reflection on the actual game.

Juice:
Well you can consider it exploiting the game but then again, you could say the same about cornershooting. I prefer to see it as a feature of the game, rather then an exploit (like savescumming).

Also, you can't  duplicate medpacks unlike ammo, if ressurected guys didn't drop it, archviles would be even greater pain in the ass :-)

ParaSait:
The way to deal with bullet scarcity is to hamster it in the early part of the game when it's plentiful. Don't be afraid to carry around like 5-6 spare stacks.

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