DRL > Post Mortem

[H|97%|YAVP] I'm addicted but I'd like to stop

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DemoMan:
I love shotguns and speed.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
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 Jim, level 14 Cacodemon Sergeant Major Scout,
 defeated the Mastermind at the City of Dis.
 He survived 114761 turns and scored 224179 points.
 He played for 3 hours, 3 minutes and 39 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 933 out of 960 hellspawn. (97%)
 He held his right to remain violent.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 10

-- Awards ----------------------------------------------------

  Mastermind's Brain
  UAC Star (gold cluster)
  Explorer Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
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  #####..........####..............####..........############
  ####............................................###########
  ####....####............................####....###########
  ####...&####............................####....###########
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  #####..........####............................############
  ######.........####.....#.....................#############
  #######........####.....#....................##############
  ########.......####.....#.....X.%...........###############
  #########..................................################
  ##########................................#################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 116/60   Experience 89602/14
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)
    Gunrunner        (Level 1)

  Fin->Jug->HR->HR->DM->MGr->Int->Int->Rel->Rel->SM->HR->Fin->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   plasma shield [0/0] (100%)
    [b] [ Weapon     ]   super shotgun (9d4)x2 [0/2] (P1)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   BFG 9000 (10d6) [10/130] (B1)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] fireproof red armor [4/4] (100%)
    [c] phaseshift armor [2/2] (170%) (B)
    [d] shotgun shell (x70)
    [e] shotgun shell (x70)
    [f] power cell (x65)
    [g] power cell (x70)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] lava element
    [u] power battery (x120)

-- Resistances -----------------------------------------------

    Plasma     - internal 0%    torso 95%   feet 0%   

-- Kills -----------------------------------------------------

    84 former humans
    79 former sergeants
    34 former captains
    159 imps
    65 demons
    227 lost souls
    56 cacodemons
    46 hell knights
    34 barons of hell
    41 arachnotrons
    10 former commandos
    17 pain elementals
    19 revenants
    28 mancubi
    14 arch-viles
    5 elite former humans
    5 elite former sergeants
    2 elite former captains
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 6 he assembled a micro launcher!
  On level 7 he assembled a tactical armor!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical shotgun!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a tactical boots!
  On level 10 he assembled a fireproof armor!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 19 he entered the Vaults.
  On level 19 he found the Anti-Freak Jackal!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 You wear/wield : a plasma shield [0/0] (100%) You touch the ground.
 You swap your weapons instantly!
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 The Spider Mastermind flinched!
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 The Spider Mastermind flinched!
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 The Spider Mastermind flinched!
 The Spider Mastermind flinched! The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 134 brave souls have ventured into Phobos:
 116 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 11 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 5 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------

--- End code ---

I keep forgetting to keep the chainsaw for later.
I was so lucky with the RNG.

How is the class in my opinion?
Spoiler (click to show/hide)Gunrunner, only 5 pre-requisite traits!
With gunrunner, your movement speed becomes your firing speed.

I went shotgun, gotta love corner-shooting and near perfect accuracy.
With shottyman, your movement speed becomes your reload speed.

Each step was dodge, reload and fire all in one.

Just imagine, 3HR 45%, running 20%, 65% dodge, you're in and out. lol.
I was moving at 0.22s while running.

I didn't even need to sink another level into Finesse; it's slower firing just standing still.

...Just porn for my brain...
AntiGrav PhaseShift boots A-mod
Nanoskin PhaseShift armor P-mod
Super Shotgun 5P-mod

I didn't expect to get both pieces of Phase Shift gear.
I would have kept the nuke!

Aki:
It's certainly not a class for an Ao100 game, you'd burn through too much ammo.

As for regular games?

Well, it's certainly a lot more effective then I assessed it. I didn't see that it didn't block shottyman which I thought would have been a given because that essentially turns it into Gun Kata 2.0 for shotguns.

You pass up TaN, SoB, and Whizkid.

Whizkid is a good pick if you have lots of perks - such as on a 100% UV/N! game. You also kinda need to be kinda lucky for it to pay off, so it's not really a good or a bad block, just kinda neutral.

Passing up SoB on shotguns isn't really a big deal, it'd just mitigate one point of armor at most.

Passing up TaN would be more of a tossup but you have Dodgemaster. Having badass for those revs and mancubuses would have been great but hopefully you can just corner shoot them.

So you don't really lose too much if you're playing it as a shotgun build.

As for the master trait itself? I think that the strength is also the weakness. You need to be REALLY careful with your movement - Say that you spawn next to an imp and a barrel (It's happened to me before!) You shoot the imp, barrel explodes, you die. Having Juggler does help but you would need to keep an empty hand or a chainsaw or something in that situation - lest you shoot the monster next to you with that handy dandy rocket launcher.

You basically need to be very aware of the situation.

Does that mean it's a bad build? No, that's just my critique of it, and i'm actually going to give it a shot right now.

Well done on the run by the way.

Eyro:
I believe you only shoot while running, so that spawning situation wouldn't happen, and you wouldn't burn through ammo as badly as you'd think if you know when to run.

Aki:

--- Quote from: Eyro on September 13, 2013, 20:45 ---I believe you only shoot while running, so that spawning situation wouldn't happen, and you wouldn't burn through ammo as badly as you'd think if you know when to run.

--- End quote ---

Only while running? Well, that kind of takes the fun out of it. >_<

Eyro:
Well, it doubles your running time so... But I get the feeling you mean the extra danger that having it ALWAYS firing might entail. You seem to enjoy them extra challenges. :P

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