DoomRL > Discussion
Assemblies
Aki:
Apologies if this has been done before, since I know it's not a new feature.
What's your take on the current assemblies? Which ones are useful? Which ones arn't? Is it worth taking the 2 levels in Whizkid for the latter ones? What do YOU think?
wheals:
A few thoughts from a relative newb (1st lieutenant Hell Knight):
I like that advanced/master assemblies are not so powerful that WK 2 is a must, but at the same time they can really make a game much easier.
Specific assemblies:
Gatling gun: I feel like this might almost be too good. I assemble it almost every rapid-fire run, unless I find lots of energy cells before a second bulk mod.
Tactical shotgun: Same, but even moreso. I'm not really sure what to do about it, though. I mean, I wouldn't say it's overpowered, but it sometimes comes close to required.
Tactical rocket launcher: Not really sure what the point of this is? Is it better in any way than a missile launcher?
Burst cannon: so inaccurate that it requires lots of EE, such a huge use of bullets it requires MAc. Therefore, only useful in AoMC, as far as I can tell.
Assault rifle: like the tactical rocket launcher, I'm not really sure what situation this is useful in. Could someone help me out?
Focused Double Shotgun: lots of fun, but it's very dumb that it is LITERALLY the same as a super shotgun. It doesn't have to be better or worse, I jut feel like I'd prefer it being different somehow.
LuckyDee:
--- Quote from: wheals on September 15, 2013, 08:45 ---Focused Double Shotgun: lots of fun, but it's very dumb that it is LITERALLY the same as a super shotgun. It doesn't have to be better or worse, I jut feel like I'd prefer it being different somehow.
--- End quote ---
But it is. From the focused double shotgun page:
This weapon fires two shots. Note that the shots are sequential, so knockback and terrain damage from the first blast are applied before the second blast occurs.
The difference is slight, but it's there.
Aki:
--- Quote from: LuckyDee on September 15, 2013, 08:59 ---But it is. From the focused double shotgun page:
This weapon fires two shots. Note that the shots are sequential, so knockback and terrain damage from the first blast are applied before the second blast occurs.
The difference is slight, but it's there.
--- End quote ---
That's the difference. 8d4 vs 9d3 and focused double shotgun has normal shotgun spread.
I personally don't think that's worth 3 mod packs, especially seeing as you could get a Tactical shotgun or use PPN to get an unlimited double shotty (I REMEMBER! WHEN THE SHOTGUN WAS 6d3 AND IT DID FINE! 6d3! INFINITE DOUBLE SHOTTY OP! /oldtimer /inb4 shot)
Eyro:
I feel like there should be more "Unique" master assemblies, where it requires a specific item and makes a specific item, like Ripper.
I also think that, like, some of the assemblies just look useless on paper. Tactical shotgun pretty much is THE shotgun except for some circumstances (Uniques, Elephant gun on some builds).
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