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Author Topic: [H|100%|YAAM]  (Read 6769 times)

Evil_Lamp_6

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[H|100%|YAAM]
« on: September 19, 2013, 17:33 »

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Bobby Prince, level 13 Hell Knight Warrant Officer Marine,
 defeated the Mastermind at the City of Dis.
 He survived 132808 turns and scored 201464 points.
 He played for 1 hour, 33 minutes and 47 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 879 out of 879 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 9

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  UAC Bronze Badge
  UAC Silver Badge
  Veteran Bronze Badge
  Veteran Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ######................................#####################
  #####...............####...............####################
  ####.......####.....####.....####.......###################
  ###........####.....####.....####........##################
  ##.........####.....####.....####.........#################
  #..........####..............####..........################
  ............................................###############
  ....####............................####....###############
  ...&####............................####....###############
  ....####............................####....###############
  ....####............................####....###############
  .......................%......X.............###############
  #..........####..............####..........################
  ##.........####.....####.....####.........#################
  ###........####.....####.....####........##################
  ####.......####.....####.....####.......###################
  #####...............####...............####################
  ######................................#####################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 65/60   Experience 78781/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Whizkid          (Level 1)
    Shottyman        (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Rel->Rel->SM->SoB->SoB->TH->TH->MAc->SoB->Fin->Fin->WK->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (63%)
    [b] [ Weapon     ]   high power plasma rifle (1d9)x6 [15/26]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   Revenant's Launcher (7d6) [1/1]

-- Inventory -------------------------------------------------

    [a] BFG 9000 (12d6) [100/100] (F1P2)
    [b] Necroarmor [6/6] (77%)
    [c] rocket (x14)
    [d] rocket (x14)
    [e] rocket (x6)
    [f] power cell (x70)
    [g] power cell (x70)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] power cell (x70)
    [n] power cell (x70)
    [o] power cell (x14)
    [p] small med-pack
    [q] small med-pack
    [r] phase device
    [s] homing phase device
    [t] envirosuit pack
    [u] envirosuit pack
    [v] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    94 former humans
    68 former sergeants
    47 former captains
    98 imps
    42 demons
    257 lost souls
    52 cacodemons
    22 hell knights
    43 barons of hell
    42 arachnotrons
    27 former commandos
    14 pain elementals
    10 revenants
    26 mancubi
    18 arch-viles
    5 elite former humans
    5 elite former sergeants
    2 elite former captains
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 6 he assembled a tactical boots!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a gatling gun!
  On level 7 he assembled a micro launcher!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the Shielded Armor!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  Level 17 blasted him with an unholy atmosphere!
  On level 17 he found the Revenant's Launcher!
  On level 18 he assembled a high power weapon!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  Entering level 21 he was almost dead...
  On level 22 he found the Necroarmor!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched!
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The Spider Mastermind flinched! The missile hits the
 Spider Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched!
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 411 brave souls have ventured into Phobos:
 382 of those were killed.
 3 of those were killed by something unknown.
 6 didn't read the thermonuclear bomb manual.
 And 17 couldn't handle the stress and committed a stupid suicide.

 3 souls destroyed the Mastermind...
 3 killed the bitch and survived.

--------------------------------------------------------------

My first non-challenge win!  The Mortuary was a bit dodgy at times and I left there at 7% Health!  I have to say I was rather disappointed with the BFG's performance, especially annoying was it destroying items (like most of the Supercharge spheres on the Mortuary!)  Once I got the Plasma Gun, it was pretty smooth sailing damage-wise, but I didn't get any decent armor except for the Angelic, so I was a bit of a glass cannon for the longest time.  Still, I am glad to have my first standard game win under my belt.  Now to go for more of those challenges and such.
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Aki

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Re: [H|100%|YAAM]
« Reply #1 on: September 19, 2013, 18:41 »

Wow, that's awesome for a first win!

I'm also a little bit upset at the BFG's performance. I remember it being a lot better - although that could just be me.

It seems to be more for killing groups of small enemies rather then big ones like in the original doom, and it's not really worth the power cells.

Although, this is just the BFG on it's own, I haven't tried any of the assemblies.
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Evil_Lamp_6

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Re: [H|100%|YAAM]
« Reply #2 on: September 19, 2013, 19:41 »

Thanks!  Yeah, the BFG is good at killing weak mobs, but so is just about everything else.  I get a much greater return from a plasma rifle for less cell usage, even without Ammochain.  The one level it would have been useful on, City of Skulls, I didn't have it yet.
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White Rider

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Re: [H|100%|YAAM]
« Reply #3 on: September 19, 2013, 20:41 »

Nice win.

In 0.9.9.6, BFG9k used to appear at City of Skulls after hitting the lever that drops all the walls. Using that on Agony Elemental sure was fun.
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Aki

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Re: [H|100%|YAAM]
« Reply #4 on: September 19, 2013, 21:24 »

So they only took that out in 0.9.9.7? Damn, I missed that BFG.

Wonder what everyone else's opinion on the BFG is.
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Eyro

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Re: [H|100%|YAAM]
« Reply #5 on: September 19, 2013, 21:34 »

Barely use it, destroys items, barrels, walls. It's basically a Rocket Launcher in every aspect (Including ammo availability) except it doesn't affect you directly.

It doesn't feel unique at all.
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Aki

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Re: [H|100%|YAAM]
« Reply #6 on: September 19, 2013, 22:14 »

I think it's classified as a unique just because of the rarity - Wiki says that it only spawns on floors 20+ and the rarity would be obscene.

It's certainly seeming to be a bit lacking though.
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thelaptop

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Re: [H|100%|YAAM]
« Reply #7 on: September 19, 2013, 22:45 »

BFGs are exotics, not uniques.
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White Rider

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Re: [H|100%|YAAM]
« Reply #8 on: September 19, 2013, 22:52 »

Rarity does not equate to usefulness. Also with a 10d6 damage range, of course it's going to have varying results. I think it's mostly situational, like getting rid of a lot of corpses in one shot in Mortuary, but you can also use a skull to do that for you. It's good for getting rid of corpses that aren't near walls for you to shoot at with rockets, I guess.

Can't say I've used the BFG much outside of dinking around on 100/666. I don't use plasma weapons that much anyway.
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Aki

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Re: [H|100%|YAAM]
« Reply #9 on: September 20, 2013, 00:45 »

BFGs are exotics, not uniques.

Thought purple, typed green. My bad, and thanks for the correction.

Rarity does not equate to usefulness. Also with a 10d6 damage range, of course it's going to have varying results. I think it's mostly situational, like getting rid of a lot of corpses in one shot in Mortuary, but you can also use a skull to do that for you. It's good for getting rid of corpses that aren't near walls for you to shoot at with rockets, I guess.

Indeed, Rarity does not equate to usefulness - The Null pointer, Mjolnir, and Frag Shotgun are all examples of that.

As for situational usage, it's the BFG. It doesn't give me that feeling of BIG FUCKING GUN. Obviously it's got to be weaker then the doom counterpart for balancing reasons, but the hefty cost doesn't quite seem worth it unless you're on an Archvile/former human level, or in the mortuary.
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ZicherCZ

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Re: [H|100%|YAAM]
« Reply #10 on: September 20, 2013, 01:01 »

Don't forget the BFG's secondary useful function - a plasma cell carrier. With its 100 capacity it's worth two inventory slots, not counting Backpack.

It's kinda sad that a BFG is better when just carried around rather than actually fired ...
« Last Edit: September 20, 2013, 01:02 by ZicherCZ »
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thelaptop

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Re: [H|100%|YAAM]
« Reply #11 on: September 20, 2013, 01:06 »

So what, beef it up to 10d10?

O.o
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Aki

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Re: [H|100%|YAAM]
« Reply #12 on: September 20, 2013, 03:03 »

Don't forget the BFG's secondary useful function - a plasma cell carrier. With its 100 capacity it's worth two inventory slots, not counting Backpack.

It's kinda sad that a BFG is better when just carried around rather than actually fired ...

Indeed, but it's not even the best at that role anymore because of the power cell batteries. =[

So what, beef it up to 10d10?

O.o

Well, as I see it, the BFG right now isn't so much a Big Fucking Gun as a Medium Explodes Bigger Then Missile Launcher Gun.

I don't know how hard some of these would be to program so i'll try to keep it as simple as possible. Here's my two cents:

-Keep the BFG as it is now and reduce the shot cost. As it stands now it's not even worth really shooting the BFG because of the high ammo cost. Looking at 10d6, this means that at the absolute max you're only barely killing Hell Knights - and on average, you won't even kill a cacodemon or a nightmare imp. With a reduced ammo cost it'd be much more viable for taking out groups of mobs - too much and we swing back over onto the side of it being unbalanced, however. Keep in mind that ammo for it stacks to 50 (without modifiers) - this puts a base BFG at a maximum of 75 damage per backpack slot, compared to say, a rocket launcher, which would top out at 360 damage per backpack slot. Obviously, the bigger the gun the less damage/inventory space you're going to recieve and you shouldn't use that as an indication of weapon power (or else the pistol/combat knife would win all), but the discrepancy seems too high at the moment.

-Make the BFG more doomish. Smaller AoE and/or put a max targets limit on the effect (To mimic the effect of the tracer rays, I think that'd be too hard to implement or it would have been considered ages ago), buff the damage to pull it in line with the Doom BFG (perhaps 10d8 with a 1.5s firing time), and make it only affect monsters and corpses, not items and barrels and stuff. Alternativly, make the initial hit target based and have it take 10d4 and then have everything in the explosion take 10d4 or something.

In the original doom, you'd either use the BFG for speedrunning similar situations to taking out a arch-vile with a bunch of smaller mobs around it - one well-placed BFG could do that - killing a large amount of small mobs, or wounding/killing a group of harder mobs. As it is now, the only thing that the BFG does out of that is killing the large amount of small mobs at a very expensive price.

I get the feeling that making the BFG too powerful against a single target (For example how in the original doom you could take a mastermind down in 1-2 bfgs and a cyberdemon down in 2-3) would be a bad idea for balancing purposes.

But that's my two cents, feel free to start shooting me down. :D

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ZicherCZ

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Re: [H|100%|YAAM]
« Reply #13 on: September 20, 2013, 03:21 »

Indeed, but it's not even the best at that role anymore because of the power cell batteries. =[
True that - OTOH, batteries can't be bulk-modded for increased capacity.
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Aki

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Re: [H|100%|YAAM]
« Reply #14 on: September 20, 2013, 03:22 »

True that - OTOH, batteries can't be bulk-modded for increased capacity.

When the best use of both the big fucking gun and weapon mod packs is increasing the number of shots you can carry for your plasma rifle, you know something's gone wrong =[
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Evil_Lamp_6

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Re: [H|100%|YAAM]
« Reply #15 on: September 20, 2013, 05:50 »

Agreed with pretty much all of the above.  Especially Aki's suggestions on how to "fix" the BFG.
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Tormuse

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Re: [H|100%|YAAM]
« Reply #16 on: September 23, 2013, 09:17 »

Same here.  From the very first time I used one, I've never been impressed by the BFG.  It's very rare that I use the BFG for pretty much all the reasons stated above.
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