DRL > Discussion
help from the great ones plz?
Styro:
BDR's comments match my thoughts exactly. I really like the idea of shotguns, but have not had very good luck playing with the SG strategy. I always go the Chaingun route and dump my shotguns first when I run out of space.
If I found an advanced double shotgun early (before I had put points into the chaingun path) I would be tempted to do a shottyman game. I actually hope there will be a shottyman challenge game in a future version.
TFoN:
Same here.
But I'll note that SoaB isn't really "better" for a PR than it is for a CG - it's more damage per trigger, but just like with a CG, armor's a serious factor too, so it balances out.
In fact, I find SoaB to be better for CGs, as a 1-point-increase to 3.5avgdmg (per shot) is larger than that same point for the PR's 4.5avgdmg, proportionally speaking. I.e. ((3.5+1)/3.5)>((4.5+1)/4.5).
Kornel Kisielewicz:
Someone please put BDR's comment into the wiki (if he agrees) -- it's the first DoomRL related scientific paper that I saw :D
TFoN:
The moment BDR states his permission, I'll activate the Strategy Guides page (assuming no-one else gets there before me :) ).
BDR:
>_> Scientific paper is stretching it.. but I will gladly give my permission for the information to be put in the Wiki. :)
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