DoomRL > Discussion
Another Doom tribute: Triangle Doom
Sambojin:
Indeed. But it is always useful to know the lay of the land that you may walk in.
So Triangle Doom, a tribute to Doom it is.
Sambojin:
After some convencense and thought (ie: drinking cheap wine) I've decided to go ahead with the mod for Triangle Wizard.
I'll be able to do race/class/god combo's (even hardcoded bits of it) as Angel of *foo* and master-trait beginnings. A massive shift to incantantion pickups and spell/weapon pickups (considering that there will be all of 8 of them to begin with) is simply a different levelling path. It may be the weapons you don't have that determines your character build. Storage is fine, it's just more ammo. Spell regen will be amazingly pricey (considering the gold enemies drop and their stats, even on shop levels).
Meh, whatever. I'm going to do it. A mod for Triangle Wizard. Triangle Doom. Not at all roguelike. Not even like DoomRL roguelike. But, there might be a few references. I hope Kornel doesn't sue me.
Sambojin:
Anyway, I'll chuck something up here when I've got something to show. Give it a burl when it's half done, just so I've got reasonable feedback from a damn good forum that knows these things. Poor Wouter doesn't even know how good of an engine for roguelikes that he's got. No sound, no multiplayer, but that's by decision. And typo's. And stuff. It sort of needs sound and multiplayer. Whatever. Damn good engine anyway.
Mwahahahahahahahaha. I need something to do until NewIPRL gets any real form of design from the godhand. Mwahahahahahah. And stuff.
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