Third time i've tried to write this out. My internet hates me. ;_;
Actually, i'm neither trolling nor purposefully acting ignorant, nor being sarcastic or anything. I forgot that the notation for Scavenger was MSc, not MSs - That's why it appears out of nowhere when the previous discussion was about Scavenger, and not sharpshooter.
I know how awesome Sharpshooter can be and i'm actually planning on doing a run with it - Since pistols get 2 die and you always get max roll, every P mod you apply adds 2 to every hit. Combine that with requirementless whizkid from Tech and you can get some pretty near damage coming off SoG 5 + something like a P3T2 pistol, even factoring knockback into it (doesn't really affect cornershooting, could be annoying if you're not near cover though, but could also save your butt). It's also great on N!, allowing you to punt mobs around.
Let me amend my previous statement:
"I didn't say I didn't like it. I said that I can't see it as an (effective) option. If you can prove me otherwise, i'd be really happy, because I like the whole idea of MSc."
MSc seems too dependent on the RNG for too little benefit, giving you only a 1/3 chance at best of receiving the mod you want from an exotic or unique ranged weapon (Unless you get the trigun or something, of course) - then you actually have to get the exotic or unique to drop to disassemble it, and then you have to have a shot at getting what you want to get. It also blocks Berserker, Dualgunner and Triggerhappy - Locking you out of making the best of a melee, pistol, or rapidfire game, leaving you with a shotgun main and rocket backup - and if you're plaing Ao100, better hope you got that Nano pack from the unique you scavenged.
On the few runs I tried MSc it was really lackluster - that's why i'm asking.
Sorry for the confusion.