DoomRL > Discussion
Whizkid, Modpack Rarity, and Assemblies
Zalminen:
I don't think I've ever used Scavenger outside of Ao100 as it always felt too RNG dependent to me.
Even on Ao100 I pretty much used it so I could eventually complete the assembly list, not because it felt useful on its own.
Aki:
Actually, that's something that I may as well address in this thread as well: Scavenger, and what do you think of it?
It does feel too RNG dependant and unless you get REALLY lucky with uniques and then disassembling them, you don't get much, if anything, out of it. It also blocks way too may things.
Although, it would be hard to balance - if it gave a modpack of your choosing on disassembling a ranged unique, things could get out of hand really fast on a lucky game.
The luck argument could be made for any master trait too, though. Nanoshrapnel SSG on shottyhead game or something ridiculous like that.
I'd like to see what people think of that, too.
White Rider:
Alright so I'm just gonna drop this here
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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White Rider, level 11 Cyberdemon Br. General Technician,
sacrificed himself to kill the Mastermind at the Hell Fortress.
He survived 124036 turns and scored 117534 points.
He played for 1 hour, 32 minutes and 59 seconds.
He didn't like it too rough.
He killed 664 out of 703 hellspawn. (94%)
He held his right to remain violent.
He saved himself 15 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 8
Levels completed : 8
-- Awards ----------------------------------------------------
Cyberdemon's Head
UAC Star (silver cluster)
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 55746/11
ToHit Ranged +4 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 1)
Son of a gun (Level 2)
Eagle Eye (Level 2)
Brute (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Scavenger (Level 1)
SoG->SoG->EE->EE->Int->Int->WK->WK->MSc->Bru->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] missile launcher (6d9) [1/4] (F1N1P3)
[c] [ Boots ] tactical boots [0/0] (100%) (A)
[d] [ Prepared ] shell box (x36)
-- Inventory -------------------------------------------------
[a] plasmatic shotgun (8d3) [1/1]
[b] red armor [4/4] (100%) (N)
[c] red armor [2/4] (41%)
[d] plasma shield [0/0] (100%)
[e] chainsaw (4d6)
[f] shotgun shell (x36)
[g] shotgun shell (x70)
[h] shotgun shell (x70)
[i] shotgun shell (x70)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] envirosuit pack
[n] envirosuit pack
[o] technical mod pack
[p] agility mod pack
[q] bulk mod pack
[r] bulk mod pack
[s] blood skull
[t] plasteel boots [4/4] (93%) (APT)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
103 former humans
61 former sergeants
22 former captains
84 imps
71 demons
196 lost souls
28 cacodemons
20 hell knights
22 barons of hell
22 arachnotrons
4 former commandos
11 pain elementals
4 revenants
1 mancubus
1 arch-vile
5 elite former humans
2 elite former sergeants
2 bruiser brothers
1 shambler
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he marched into the Military Base.
On level 7 he assembled a micro launcher!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
On level 11 he assembled a tactical boots!
He massacred the evil behind the Wall!
On level 12 he assembled a fireproof armor!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
Level 15 was a hard nut to crack!
On level 16 he found the Tower of Babel!
On level 17 he assembled a plasmatic shrapnel!
On level 19 he entered the Vaults.
On level 19 he found the Trigun!
On level 19 he assembled a fireproof armor!
He cracked the Vaults and cleared them out!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
On level 25 he finally sacrificed himself to kill the Mastermind.
-- Messages --------------------------------------------------
There are stairs leading downward here.
This is it. This is the lair of all evil! What will you meet here?
You feel vulnerable again.
You wear/wield : a fireproof duelist armor [2/2] (100%) (A)
A voice bellows: "Don't think you can surprise me!" You are hit!
You start running!
The missile hits John Carmack. You dodge! The missile hits the baron of hell.
The baron of hell hits you.
You use a large med-pack. You feel fully healed.
The missile hits John Carmack. You are hit! Your fireproof duelist armor is
damaged!
The missile hits John Carmack. You dodge! You dodge! The missile hits the
baron of hell. You are hit! Your fireproof duelist armor is completely
destroyed! You die!... Press <Enter>...
-- General ---------------------------------------------------
264 brave souls have ventured into Phobos:
197 of those were killed.
1 of those was killed by something unknown.
17 didn't read the thermonuclear bomb manual.
And 19 couldn't handle the stress and committed a stupid suicide.
30 souls destroyed the Mastermind...
5 sacrificed itself for the good of mankind.
16 killed the bitch and survived.
9 showed that it can outsmart Hell itself.
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--- End code ---
My thoughts on Scavenger on a standard run?
Basically makes Armory/D-Lab and Vaults a requirement, and needing to do Vaults either requires getting a plasmatic shrapnel and phase devices or CC+ for the Arena Master's Staff. I guess...if you're putting points into EE anyway for Int1 to get MSc, CC+ isn't that bad if you use the RL from Arena and use it on Arena Master. Certainly felt a lot easier than shotgunning AM from across the map like I'm used to--just another reason why I don't do CC+ all that often these days.
I certainly did not need to save as much as I did but I just wanted to mess around. I got a handful of exotic/unique weapons on this run, including two Tristar Blasters, Minigun, Trigun, and I'm pretty certain I also got a Railgun on this run but I might have Unloaded it and it actually never entered my inventory.
More on Scavenger, though: It blocks Berserker, Dualgunner, and Triggerhappy. But not Brute, Son of a Gun, and Son of a Bitch. I want to emphasize the fact that both SoG and SoB are allowed. That's incredibly generous. MGK blocks SoB. MSs blocks SoB. (MBD doesn't but you need TH so of course it isn't blocked). I remember seeing in another post somewhere that SoG = Fin + SoB for pistols. And if you really wanted, Fin isn't blocked so you can put points into that too. So building up to MSc while packing some decent power isn't that difficult. And unless you're playing on AoMr, you're not limited to just pistols--you could use a shotgun for the first half of the game if you really wanted to. Having EE2 and a RL for Anomaly made the Bruiser Brothers trivial.
tl;dr
To play Scavenger on a standard run/non-long haul run is to take whatever the RNG gives you + special stages with an enhanced chance to spawn out-of-the-ordinary items, and then using your Unload abilities to push the RNG one step further. And building incredibly silly shit like a P3NF missile launcher.
Praise be to the Mother-in-law!
also I did not know this happens if you try to hit JC while he's out of your LOS
--- Code: ---A voice bellows: "Don't think you can surprise me!"
--- End code ---
Aki:
From the wiki:
Spoiler (click to show/hide)
Anyway, it still seems too RNG dependant. Was the 15 saves to try scumming on a reload to get the mods you wanted? I can't tell from the context of what you posted ;-;
And making the vaults/CC+/Deimos Labs a requirement for harder difficulties is suicide if you're not equipped well enough when they spawn.
White Rider:
Thank you for providing verified information from the wiki after I learned about new things. Sure is helpful.
--- Quote from: Aki on October 02, 2013, 17:47 ---Anyway, it still seems too RNG dependant. Was the 15 saves to try scumming on a reload to get the mods you wanted? I can't tell from the context of what you posted ;-;
--- End quote ---
The saves were to make sure I didn't die on Wall or CC+ or Armory.
Explain what you mean by "too RNG dependent". What is considered too much RNG dependency? What is not enough?
What if mod packs were removed from the game entirely?
--- Quote ---And making the vaults/CC+/Deimos Labs a requirement for harder difficulties is suicide if you're not equipped well enough when they spawn.
--- End quote ---
That's not a good enough reason to skip them. Risk versus reward.
Also tough luck if you want to get Conqueror on UV/N!. You're not geared any differently in higher difficulties but you have more traits. Use them instead of relying on gear all the damn time.
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