Trouble figuring out what to build with Scavenger?
"Basic" (no Nano/Onyx mods, no exotic bases):
*"Enhanced Hyperblaster" (+ P/T)
*"Mauler Shotgun" (+ P/T)
*"Enhanced Tac Launcher" (+ P/B)
*"Phase Knife" (Piercing Combat Knife + P/B)
*"Enhanced Gatling Gun" (+ P/T/B or maybe A)
*"Hardened Nanofiber Armor" (NF Red + P)
*"Ghetto Inquisitor Armor" (Tac Armor + P)
*"Dash Boots" (Tac Boots + A)
*"Hellwalker Boots" (Cerb Boots + A)
Comments: Really, a full set of "Basic" weapons and your choice of armors should cover pretty much all your bases. The "Mauler Shotgun" will fall off after about Floor 25, but your more powerful weapons (read: Hyperblaster/Tac Launcher) should come online well before then."Hardened Nanofiber" is pretty much a requirement for an Ao100 run, and you can get creative with the base item. The "Enhanced Gatling Gun" doesn't really need an A mod, since you'll have 2xEE as part of your Scavenger pre-reqs.
"Advanced" (advanced mods available, exotic bases available)
Generally, shit gets nuts here. Your imagination is pretty much the limit, but here are some ideas to get you started.
*"Nuclear Cannon" (Burst Nuclear Plasma Rifle + P/B/T) -Nuclear Plasrifles are surprisingly common on Ao100, unfortunately Nuclear Hyperblasters aren't a thing
*"Hellfire Rocket Launcher" (Nanomac. Napalm Launcher + P/T/F) -Pair with Inquisitor Set or Lava Armor for maximum lulz
*"Apocalypse Cannon" (Nuclear Biggest F.G. + P/B/F) -Can sub for standard BFG or VBFG assembly. But why not go for the best?
*"Disintegration Rifle" (Nanomac. Plasma Rifle + P/F/T) -Most Scavengers strive for something like this
*"The Mother-in-Law" (Nanomac. Rocket Launcher + P/T/F) -A timeless classic!
*"Reaper Shotgun" (Nanoshrap. Super Shotgun + P) -Hey, you can be part of the army of the dead too!
*"Ultimate Antigrav Boots" (Phaseshift Antigrav Boots + A) -Pretty much the ultimate boots
*"Hellward Skin" (Nanoskin Energy-Shielded Vest + P, possibly A) -Makes you all but immune to "energy" attacks; still decent against "ballistic" attacks too
*"Cybertitan Suit" (Cybernano Gothic/Cybernetic Armor + P) -I'd say the previous assembly is better, but if you like having just a stupid number or armor points, this is for you
*And tons more!
Addressing the trait at large, I think it's generally best for long-haul games, but it's plenty viable for normal games too. IMO, smartest thing to do is push for an extra point on Int as a matter of course, and defer the master trait by 1 level. Once you have Int2, you'll need to rely on a Combat/Tactical Shotgun around corners, and a Gatling Gun in the open (2x EE subs for per-shot damage). Like most other Technician masters, Scavenger isn't very strong until you actually have the master, but it really shines over time.