DRL > Discussion

special stages meaning?

(1/4) > >>

ultimate26:
i went to a place where it was kinda like a destroyed city, it was full of shotgun humans, and when u go more to the right theres a locked wall, destroy it and u see some lava, after that theres a small maze with bunch of monsters and in the center theres a locked room.... i destroy it and theres only 2 rockets inside of it.  whats the meaning of it? nothing in that stage is cool, weak humans and lil critters, annoying barons... i want something cooler, or it just meant to give u a couple of rockets? 

anyone know what it really is?

and i was thinking, there was a stage in the original game where it was a city and it had a cyberdemon and shitload of arachnotrons and imps and cacos, all over the city, and i remember cybie killing arachs or something on.... i really liked playing that stage on coop cuz it was kinda warish!   wouldnt it be cool to have that stage on this one?

Derek:
You blew up the real prize inside. :(

I always felt that the explosions should be tweaked a little so that it's not so easy to blow something up on the other side of a wall.  A few others expressed this interest, also, I think.

ultimate26:
thats impossible, because there are 2 rockets and nothing in the middle, plus i was careful and shot a wall that was kinda far from the door so that the blast only hits the door, and thats what happened... there was nothing but 2 rockets, are you sure?

Aerton:

--- Quote from: ultimate26 on February 02, 2007, 20:29 ---thats impossible, because there are 2 rockets and nothing in the middle, plus i was careful and shot a wall that was kinda far from the door so that the blast only hits the door, and thats what happened... there was nothing but 2 rockets, are you sure?
--- End quote ---

Yes, we are sure.
You missed a really good item. If it was not you who exploded it, there are also a few monsters there who could.

ultimate26:
.... okay then, shouldnt they change the fact that monsters can destroy walls and objects? its not cool...

Navigation

[0] Message Index

[#] Next page

Go to full version