DoomRL > Discussion

New guy just started playing. Thought I'd join in and do an active play topic.

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bolt_thundara:
Sorry if I'm violating some sort of rule, but I always enjoy posting up stuff like this as I play a new game. I found DoomRL awhile back by accident, and the concept was enough to pique my curiousity and prompt a download. I played the original Rogue quite a bit back in HS (about 10 years ago) and really enjoyed it, so a Doom Rogue-like was definitely an interesting concept. The game had just been sitting in my backlog until last weekend, when I finally decided to dust it off and give it a try.

One week later, I'm still playing 3+ hours a day, kicking demons in the face and dying in the Arena xD

I started a playthru on ITYTD, because I figured it would be a good way to get a feel for the game. I went with a Marine (for the HP bonus mostly) and took Iron Man. I was immediately impressed with how polished and natural the game felt. It definately captures the feel of both Doom and Rogue, a combination I wouldn't normally believe is possible. I eventually opted to master in shotguns, since they seemed like a very reliable source of damage, and had little trouble blasting my way thru the game. Cyberdemon got a BFG to the face (repeatedly until dead), and Spider Mastermind got a face full of rockets from the Missile Launcher I scavenged from The Wall. GG, WP etc.

I really enjoyed the special levels. The Wall was very impressive. I wonder how many people missed the goodies on the other side the first time they got there?

All in all, I really enjoyed it. Since then I've been playing on HNTR, since I read in the wiki that many levels are disabled in ITYTD. I had still been playing Marine-with-Shotguns (usually a double shotgun), but have been unable to win again, until yesterday. I also did a few AoB runs to get the Melee Demon kills neccessary for Demon rank. Yesterday I finally found this board by accident, and spent 2 hours reading everything in the Beginners Guide. I understood much of it, but the lessons on Gift Dropping were invaluable. Also, the explanation on shotgun spreads helps me understand why I've been losing. I was EXCLUSIVELY using a double shotty, when I probably should have been carrying a Tactical shotty for radar shooting (since the double shotty is pretty much useless for that).

I've started doing pistol runs today, since I need to get a few caceodemon kills for that rank, and am really enjoying it. Currently alt-tabbed out of my game to type this. I managed to find a sweet Shielded Armor on level 3 from a vault, and found enough mod packs to make 2 High Powered pistols. I have to reload alot (ALOT), but the plus side is that it straight up kills everything so far. I just got Trigger Happy, and will pick up Bullet Dance on my next level.

I think I'll try a Technician pistol specialist next time tho. Seems like I'll prolly run in to ammo and reloading problems later with my current build, and the guaranteed max damage per shot on Sharpshooter sounds niiiiiiiiiccccceeee.

Funniest moment so far: On the second floor of a shotty run, doing good. Took Reloader and then Badass, preparing to go to the Arena (Badass so that the Supercharge there wouldn't decay as fast). I had found a Blue armor and a Double Shotgun (!) from a vault and was like "Yeah. I'm gonna stomp my way thru hell this time." I was just wrapping up a level, collecting powerups and messing with switches... One switch turned everything into lava... I facepalmed and laughed to myself. First time I'd gotten that effect. So much for that run.

Aki:
Welcome, and congratz! Seems like you're coming along quite nicely.

That nasty effect with the lever is just one of the death-traps that KK has put in to torment us. >:D

I'm not sure by the wording of your post if you meant the whole level turned to lava or only one bit of the floor - generally, if there's a lever that can turn the whole floor of the level into a certain fluid then you'll get a level feeling at the start of the level. All of those messages mean something important that can greatly affect how you go through the level.

Welcome once again, and feel free to stop by the IRC if you're into that sort of thing.

Sambojin:
Welcome aboard. I was a long-time fan of roguelikes before I stumbled onto DoomRL myself, and like you found it to be an excellent blend of mechanics. Nothing too obscure, but enough "secrets" that it still has plenty of depth. The medals/badges/difficulty and challenges system also gives it plenty of replay value, with each one being different enough to not feel like a grind.

I'm more of an intermediate player these days (I should be by now), but it's always great to hear newer players thoughts and experiences of the game. The forum is always pretty helpful, as is the wiki. Just remember that if you ask for advice, expect to get it, but remember that it's all flavoured by people's opinions, favoured play-style, and their knowledge and experience of game.

Anyway, looking forward to your tales and experiences in DoomRL.

bolt_thundara:
/facepalmmax

LOL Just did The Wall on my pistol run, and my indiscriminate use of rockets there blew up my backpack!

That said, Bullet Dance+ 2 HP Pistols really does a number on hell knights and barons of hell. Sucks having to reload so much, but I'm straight up killing everything.

Gonna miss that backpack tho :(

Aki:
The secret to the wall is aiming for either the top or the bottom then camping on your side of the wall - as you can see, indiscriminate use of rockets can blow up your goodies. If you hang around the top/bottom on your side you can still use the rocket launcher to gib corpses as well as having sufficient cover to deal with enemies by cornershooting or one at a time.

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