DoomRL > Discussion

Another melee base?

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Aki:

--- Quote from: thelaptop on October 17, 2013, 03:34 ---By its centre of mass.

I'm moving towards no more melee "base" weapons.  If there's anything to add though, it would be knuckledusters -- small boost to fist-only and still believable in the Doom-verse.

--- End quote ---

This would be a great idea. If I remember correctly the punching sprite from Doom actually had brass knuckles or something similar on it, if that's what you're referring to.

@Lucky: Those are all cool, but they'd be hard to balance which is the real issue here. Perhaps some of them, like say, the power sword or the chainfist could be implimented as uniques. Something perhaps like the power sword, which could start out as 5d5 and then be altfired or altreloaded at the cost of 20-30 plasma cells to increase damage to 7d7 or something. But that might take focus away from the Longinus/Scythe or Dragonslayer.

White Rider:
I only mentioned swords in my original post because I remembered that Sword of the Stars: The Pit has three different melee skill stats that can be leveled: melee, knives, and blades. The difference is that knives attack directly adjacent to your character (which, in the case of SotS:TP, is limited to the cardinal directions--none of that diagonal movement/attacking stuff), while blades attack a row in front of you.

I do like the idea of a Doomguy using some brass knuckles. Just got an interesting image of a gentlemanly Doomguy squaring off with the hordes of Hell with some good ol' fisticuffs. May or may not be complete with a top hat and a monocle. :|

Aki:

--- Quote from: White Rider on October 17, 2013, 04:14 ---I only mentioned swords in my original post because I remembered that Sword of the Stars: The Pit has three different melee skill stats that can be leveled: melee, knives, and blades. The difference is that knives attack directly adjacent to your character (which, in the case of SotS:TP, is limited to the cardinal directions--none of that diagonal movement/attacking stuff), while blades attack a row in front of you.

I do like the idea of a Doomguy using some brass knuckles. Just got an interesting image of a gentlemanly Doomguy squaring off with the hordes of Hell with some good ol' fisticuffs. May or may not be complete with a top hat and a monocle. :|

--- End quote ---

Perhaps it could be a 1d4 base with a low weight, like the ammochain or something, with only the piercing assembly possible. (Or no assemblies? Just moddable). Or perhaps appear in place of the chainsaw in the chained courts if all kills up to that point are fist only. The only thing I can really see this breaking is perhaps the Strongman Diamond badge, but all that will really do is cut down time (Because unless you have a cybernano cybernetic armor or something you'll still be needing to kite things. And I don't even know how to kite anything that's not the Angel of Death.)

White Rider:
Obviously if you have knuckledusters equipped while trying to get a Sunrise Iron Fist-related badge then it wouldn't count. The wording would change to "clear no weapons equipped".

2birds1stone:
If knuckledusters have such low damage and don't count for Iron Fist relatives, then what's the point in them?

The only possibilities I see is either changing a Strongman badge to knuckledusters-only (not sure I like that), or to have knuckledusters not take up an equipment slot (which could actually make some degree of sense, though it would also mean that there'd be no reason not to equip them).


--- Quote from: Aki on October 17, 2013, 03:22 ---Not bad ideas, the hook-chain might be hard to impliment, but how would you balance it?
--- End quote ---
Once you've used it, you would be chained to the enemy; movement would be heavily slowed, and you'd be subject to melee attacks from them until they were killed. You probably couldn't use it against knockback-immune enemies; also, the speed at which the enemy is dragged towards you should be fast but finite (so hitting an enemy at edge of LOS could actually subject you a round of attacks or two)

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