DoomRL > Discussion
UV Halls of Carnage - holy crap! (also new poster)
Sambojin:
I've really liked change though. Before it was just an ammo restock for shotty-users and a free BFG, now there is definitely a "run-the-gauntlet" feel to the level.
For simplicity, just ignore the sergeants unless they're firing at you, the lava will take care of them. Shotty out the lost souls (you should have a combat shotgun/tactical by then) and then blow the other enemies away with whatever weapon you want. Or don't. The "wait on the stairs" technique works fine as well. As soon as the end-section walls start getting eaten by lava and opening up lines-of-sight, hit run for the higher dodging chance and lay some smack-down on the enemies to help the lava do its job. Shotties or rockets are great (you might knock them into the lava or out of LoS), but the BFG is good here as well. Think of it as a test firing, just to make sure it works. There'll be plenty of plasma to reload it later.
For builds, anything with hellrunner or shottyman is perfect, so are fast-firing builds (pistols or finess). With some ag-modded boots, some light armour and the Fireangel master-trait the level is actually ridiculously easy.
Oh, and run. Always run. Even burn off a small/large medikit if you really have to reset your running status. This goes for any part of the game you're having difficulty with. It's better than the life you'll lose if you don't (and debately better than the life you gain from using the medikit anyway).
Navigation
[0] Message Index
[*] Previous page
Go to full version