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Author Topic: [N!|YAVP] Classicist Diamond!  (Read 2422 times)

Tormuse

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[N!|YAVP] Classicist Diamond!
« on: October 25, 2013, 14:06 »

Just for fun, I played the Classic Mode module today and got the Diamond badge.  Not much to say about it except that the game consisted of lots of corpse-removal tactics, aside from some of the smaller enemies that I let revive a few extra times to pad my kill count.  Luckily, there were surprisingly few late game enemies.  I didn't encounter any Revenants, Mancubi, or Arachnotrons until the second last level, (where there were one of each) and no Arch-Viles at all.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Classic Mode (0.3.0)
--------------------------------------------------------------

 Tormuse, level 8 Soldier, defeated the Cyberdemon
 He survived 63578 turns and scored 176764 points.
 He played for 2 hours, 40 minutes and 1 second.
 He opposed the Nightmare!

 He killed 478 out of 523 hellspawn. (91%)
 He held his right to remain violent.

-- Awards ----------------------------------------------------

  Classicist (Diamond)

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.............................###....###...................
  #.............................###....###...................
  #.............................###....###...................
  #....................###...................................
  #....................###......................###..........
  #....................###.........###..........###..........
  #............###.###.............###...###....###..........
  #.......###..###.###.............###...###.................
  #.......###..###.###...................###.................
  #.......###X.....|}|.......................................
  #................###.......................................
  #................###..................###..................
  #....###.........###..................###..................
  #....###..............................###..................
  #....###...................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 23460/8
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Soldier

    Finesse          (Level 1)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 2)
    Intuition        (Level 2)

  SoB->SoB->EE->EE->Int->Int->Fin->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy shield [0/0] (31%)
    [b] [ Weapon     ]   chaingun (1d6)x4 [0/52] (B1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   plasma rifle (1d7)x6 [0/40]

-- Inventory -------------------------------------------------

    [a] combat shotgun (7d3) [5/5]
    [b] rocket launcher (6d6) [0/1] (T1)
    [c] green armor [1/1] (73%)
    [d] blue armor [1/2] (9%)
    [e] combat knife (2d5)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x96)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] shotgun shell (x50)
    [o] rocket (x10)
    [p] rocket (x10)
    [q] power cell (x4)
    [r] small med-pack
    [s] small med-pack
    [t] large med-pack
    [u] large med-pack

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 80%   feet 0%   
    Fire       - internal 0%    torso 80%   feet 0%   
    Plasma     - internal 0%    torso 80%   feet 0%   

-- Kills -----------------------------------------------------

    60 former humans
    50 former sergeants
    17 former captains
    170 imps
    44 demons
    88 lost souls
    10 cacodemons
    19 hell knights
    4 barons of hell
    1 arachnotron
    3 former commandos
    8 pain elementals
    1 revenant
    2 mancubi
    1 Cyberdemon

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 6 he assembled a tactical boots!
  Then at last he found the Phobos Arena!

-- Messages --------------------------------------------------

 rocket launcher.
 Chain fire ( full ) -- Choose target or abort...
 You see : a Cyberdemon (almost dead) | blood | [ m ]ore
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. You are hit!
 Chain fire ( full ) -- Choose target or abort...
 You see : a Cyberdemon (almost dead) | blood | [ m ]ore
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon reloads his
 rocket launcher.
 Chain fire ( full ) -- Choose target or abort...
 You see : a Cyberdemon (almost dead) | blood | [ m ]ore
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon dies. You advance to level 8! Press <Enter>...

--------------------------------------------------------------
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/23/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

LuckyDee

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Re: [N!|YAVP] Classicist Diamond!
« Reply #1 on: October 25, 2013, 14:15 »

You killed a Cyberdemon at N! with a B-modded chaingun without DM and without getting hit (OK, you seem to have 1 inventory space free, which might have been a medpack)?

We'll be naming difficulty levels after you before v1.0 is released... :S
« Last Edit: October 25, 2013, 14:38 by LuckyDee »
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Tormuse

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Re: [N!|YAVP] Classicist Diamond!
« Reply #2 on: October 25, 2013, 14:35 »

Oh yeah, I forgot to mention that I was invulnerable when going up against Cybie.  (I was disappointed that I didn't get Cyberdemon's head)  If not for that, then yeah, I would've had some trouble once my energy shield ran out.
« Last Edit: October 25, 2013, 14:36 by Tormuse »
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/23/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

LuckyDee

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Re: [N!|YAVP] Classicist Diamond!
« Reply #3 on: October 25, 2013, 14:39 »

Did it spawn right next to you then? I'd have thought invulnerability wouldn't last that long...
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Tormuse

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Re: [N!|YAVP] Classicist Diamond!
« Reply #4 on: October 25, 2013, 16:01 »

Power-ups last a little longer on N! and the invulnerability globe wasn't far from the exit on the previous level.  Even so, I was surprised that it lasted as long as it did, long enough for me to drill him with plasma fire until it was empty, and then finish him off with the Chaingun.
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/23/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

shark20061

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Re: [N!|YAVP] Classicist Diamond!
« Reply #5 on: October 25, 2013, 20:23 »

(I was disappointed that I didn't get Cyberdemon's head)
You can't earn standard medals in a custom game unless the custom game specifically awards them.
Logged
Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

LuckyDee

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Re: [N!|YAVP] Classicist Diamond!
« Reply #6 on: October 26, 2013, 00:27 »

...long enough for me to drill him with plasma fire until it was empty...

Ah yes, completely overlooked that one. Still, pwetty impwessive.
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]
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