DRL > Requests For Features
Reload while moving
qeurul:
Fair enough, I agree that there should be a little draw back in ticks while reloading with moving.
Should 'tactics' affect on tick cost of reload? Like load slower with lover change-to-hit, or load faster with higher chance-to-hit, while moving. Dunno, came up with last second I was about to press 'Post' and wrote it down in 30secs :)
BDR:
I really don't like the idea of tactics affecting reload times. One thing I like about tactics is that you can do whatever you please with whatever tactics you want and the only change that tactics makes is how often you hit and how often the bad guys (if there's any left) hit you. If tactics changed to also affect the time spent on actions it would make things a lot more frustrating (and I can do that to myself very well by simply not using a medkit when I should and get an otherwise excellent marine killed, thank you very much).
Fingerzam:
--- Quote from: BDR on February 08, 2007, 13:02 ---I really don't like the idea of tactics affecting reload times. One thing I like about tactics is that you can do whatever you please with whatever tactics you want and the only change that tactics makes is how often you hit and how often the bad guys (if there's any left) hit you. If tactics changed to also affect the time spent on actions it would make things a lot more frustrating (and I can do that to myself very well by simply not using a medkit when I should and get an otherwise excellent marine killed, thank you very much).
--- End quote ---
As far as I know, tactic already affects moving and shooting speed, though very little.
BDR:
Then very little is where it should stay.. >_> How much does it change things? By 50 energy or less, or by more than that?
qeurul:
But if we forget the tactics debate on this thread, would the new optional reloading system be good?
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