DoomRL > Discussion
Nightmare Anomaly
Sylph:
--- Quote from: AlterAsc on November 15, 2013, 12:38 ---Note on right usage of RL:
1. Blow the right door with smth. Pistol, chaingun, plasmagun or with RL. Last one is only if you're desperate.
2. Stand near the line where walls disappear and start running.
3. Equip red armor, jump right. You're nearly guaranteed to jump past the doorplace.
4. If not sure, then reload and jump again.
5. Reload before bruisers, r-jump between them.
6. Yay, it took you 1 small medpack and 3 rockets at worst.
--- End quote ---
Wow, I always thought I was landing in front of the door simply because that's how far I would travel. Didnt think the door was stopping me! How stupid was I!
I remember testing rocket jumps in CC+, and I don't remember going anywhere near that far! I guess I should do some more experimentation, but I'm loathe to experiment in live games, and don't bother with that savegame file malarky. :/
Thinking though - the bruisers are pretty easy to take down without being very damaged, and probably worth the experience to a lot of PC, yes?
oh, and thanks for the tip!
AlterAsc:
Bruisers can give a lot of exp, however beware of sudden sudden nightmare rape-party from behind. Not likely, but can screw you over if you take too much time at killing them.
Sambojin:
Does running speed effect rocket jumps? I'm pretty sure anti-knockback does (so take off your boots/don't level into TaN/BA), and anti-grav boots should increase rocket jumping distance, but I'm not sure about running speed.
I'll have a fiddle with it after I've played a fair bit of prospectorRL (new release, so its bug-checking time).
Sylph:
I'm starting to think the problems I'm having on this level are all down to when I'm using a phase device. I'm suspicious that it might be better to lead the ambush to the left before phasing - phasing as soon as I trigger the ambush *very* consistently gets me in more trouble than if I had not phased at all, and I've lost quite a lot of characters to it, where I believe not phasing at all wound have been much more successful.
LuckyDee:
I'm pretty sure that just a superstition, although I know the feeling. Depending on what type of game I was playing, I used phases more than a couple of times - usually right at the start - and they landed me in about every possible spot in the level. Including the starting room, iirc.
But mostly in the room between the ambush and the Brothers.
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