DoomRL > Discussion
Nightmare Anomaly
LuckyDee:
--- Quote from: Sylph on November 10, 2013, 09:49 ---[edit - -just had a thought... Am I supposed to rocket jump to the RIGHT, then close the door? ]
--- End quote ---
I have gotten nowhere near N! as of yet, let alone the Anomaly, but I believe this is more commonly put to use than moving back - in which case you're still forced to deal with all of the second room's occupants.
RogerN:
I've passed it a few times on N! but am by no means an expert. Here's my 2 cents:
Your build looks slow for N!. No finesse, no hellrunner, and it looks like you're not playing a Scout (technician I presume?). Running is not an option for you, and you fire slowly enough that enemies will get frequent double moves.
There are basically two ways to fight these guys. You'll want to use a chokepoint for either method, so immediately rocket jump to your left or your right. After that you need either shotguns or Berserker+Chainsaw. I find shotguns work better than rapid-fire weapons in this case because the enemies clump up. As they get clogged in the chokepoint they also take friendly fire from cacodemons.
A shell box is very helpful to keep your shotguns running at a good pace. Also, remember that bulk mod packs can significantly reduce reload time for shotguns, double shotguns, and rocket launchers.
Thomas:
The way I pass anomaly in all of my Nightmare! games is generally:
Be a scout (also have hellrunner and/or berserker if possible)
In chained court, clear one half as safely as possible then grab all 5 packs and run for it
Leave levels 6 and 7 ASAP
Be berserk while running through the ambush, run past bruisers, get out
(Optional: If you have berserker, attempt to kill everything instead)
There's plenty of time to kill stuff later, and once you have Berserker you're already basically 100% ready for the final boss.
Sylph:
--- Quote from: Thomas on November 11, 2013, 14:04 ---The way I pass anomaly in all of my Nightmare! games is generally:
Be a scout (also have hellrunner and/or berserker if possible)
--- End quote ---
I appreciate this advice, but it's a little build-specific. Are you saying nightmare anomaly is only possible (for you) when playing a melee-build scout?
I had a go at the bezerk rush you mentioned with a technician chaingun build, but (perhaps due to not being a scout) didn't get there in time. The beserks just ran out.
I also had a go with a rocket launcher, rocket jumping to the right, and made it past the anomaly! (Only to be killed by literally the first opponent I came across on the other side, a former commando). It did, however, make me optimistic that a rocket launcher is key to getting past the level.
I then had another character make it there, but no rocket launcher, and the phase device teleported him into the starting room, where he used a shell box and a shotgun, and managed to fight his way to the bruiser brothers - using only a suit of blue armour, a suit of power AND bulk-modded red armour, *4* large medikits, and 2 small medikits. Only to be killed by the bruisers themselves.
For the record, that's now *6* phase devices in total, not a single one taking me past the ambush. Putting some traits into hellrunner only made things harder, wierdly enough (nightmare demons still catch up with me even without armour, cacodemons kills me easily without armour, and I'm unsure whether missing SoaB is reducing my knockback THAT much, but it seems the demons get to me much more quickly when I shoot at them)
The advice in this thread has been valuable and greatly appreciated, I just feel I'm wrong somewhere when I see all these challenges like 'AoMr on N!' and read through mortems posted here. I mean, I know melee builds are horrendously overpowered in Doomrl (and have been for at least 3 years), but I would have thought it would have been somewhat balanced by now, not made even WORSE by a special level that is uncompleteable without blinding luck, a melee build, or a pacifist build... I'm really hoping I've just been unlucky with phase devices, and the rocket jump to the right method is in fact effective, so you can probably just consider this venting due to phase device bad luck...
GinDiamond:
Try not to rely just on rapidfire weapons.
My strategy to get past the Anomaly is:
a) Get lucky with 2 phases and phase around until I land where I want (either the brusiers, which I would then destroy ASAP or in the room between them) If in the room between, I creep up to the door and open it from below or above, and then go bang bang with shotguns, and then close the door to reload.
Also, know that open doors won't be destroyed.
b) If no phase devices, but I have a rocket launcher, I gather up what gear I want in the first room and drop what I can't fit right away by the righthand corners. I leave the globes be for later if I need them. I then equip red armor and the rocket launcher. I open the door, go out of the first room, and when the walls drop and I get raped, I rocket jump backward into my room MAKE SURE YOU DIDN'T CLOSE THE DOOR. I've found that with red armor on, and if you didn't hit any monster, just one rocket jump is needed to land you safely behind the door. Close the door and recuperate. From there, open the door repeatedly and pick off enemies with a mix of shotgun/rapidfire weapons. Once that room is clean, recuperate, take inventory, change armors/whatever, and then advance to the bruisers.
Good luck!
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