DRL > Bug Reports
[0997G WinXP] Phaseshift Set [WARNING: SPOILERS]
GinDiamond:
The resistances may not show up, but I do know that the health of armor now reflects its resistance ability. For example, with the Cerberus boots, if you assemble them on boots that are less than 50% hp, the resistance to lava/acid is less that 100%, therefore, at least 1 damage point will be dealt to the boots every tile on hazardous terrain.
In conclusion, your resistance to fluids on the floor will be set to 100% resistant when wearing the phase shift set. Correct me if I'm wrong, but damage is calculated by:
HP=(round(damage.points*resistance.asdecimal)-damage.points)-current.hp.percent
So say my boots have a max hp of 10, and I have the phase shift suit on. Say I stepped on lava that deals 12 points of damage. So:
HP=10-(12-round(12*1))
Giving me a total of 10 hp.
If I had 50% resistance on 12 damage lava with full health 10 hp boots:
HP=10-(12-round(12*.5))
Giving me
HP=10-6
HP=4
That's damage calculation (at least for fluids) in a nutshell.
LuckyDee:
I'm more than willing to believe your calculation is right, but your conclusion:
--- Quote from: GinDiamond on November 14, 2013, 12:36 ---..your resistance to fluids on the floor will be set to 100% resistant when wearing the phase shift set.
--- End quote ---
does not connect to the arguments.
It doesn't actually matter which it is, my point is that the effect should be listed. So either your resistance should read '100%' - or less, depending on the current durability - or the set description should read 'You're flying!'.
thelaptop:
I'll say it again. Completing the phaseshift set does not confer 100% resistance towards floor hazards -- it makes them irrelevant.
Read that carefully again. It makes floor damage irrelevant.
And yes, when you have the full phaseshift set on, floor damage to you is like floor damage to Cacodemons. That said, if there is proof that despite this your boots take damage, let me know.
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