Hello. I'm new to the boards, but been playing DoomRL for a long time. It's a really great game, if kind of hard at times. I've managed a few Standard Wins on I'm Too Young to Die and Hey Not Too Rough difficulty. I've gotten a lot of Medals, Bronze Badges, and even a couple Silver Badges. I haven't beaten any challenges though. To aim for the higher level badges, I've been starting to play on Hurt Me Plenty difficulty.
The difficulty curve from HNTR to HMP is crazy. I mean Hell Knights start appearing before the Phobos Anomaly. They even appear in Hell's Arena and The Chained Court. That's the first two special levels of the game. I usually always go for the Marine Shotgun build. I first take points in Reloader to access Shottyman, which is quite a useful trait. Then I usually put points in Badass because I like having doubled health and the Knockback reduction is quite nice too. When the time comes, I then opt for the Army of The Dead.
I also assemble a Tactical Shotgun, which is pretty effective at killing hellspawn and is my main weapon for the entire game. The problem is that it seems on HMP I usually
can't assemble one in time before Hell Knights and stronger enemies start appearing in the first episode. Fighting one with just a regular Shotgun is kind of hard as it takes a lot of ammo to kill it. If possible I try to assemble an Elephant Gun which helps nicely, although not as much as the Tactical Shotgun. In a few playthroughs I've even been fortunate enough to find the Jackhammer. It's powerful, but eats up ammo fast, so I save it for the big guys. Most of the time if I make it to the Cyberdemon I use the BFG 9000 to kill him. Sometimes I'm fortunate to be granted an invulnerability power up, while other times I'm not so lucky. I do the same to the Spider Mastermind.
I know about being able to go into running mode as well as corner-shooting, but Hell Knights move fast and if I can fire only one Shotgun Shell at a time, they often are able to get within shooting range of me before I can kill them. This is especially true in Hell's Arena as the walls in that level are kind of short and hard to hide around.
In most games (in HNTR or lower) I'm able to complete the following special levels; Hell's Arena, The Chained Court (both types), Military Base, Deimos Lab, Phobos Labs,
Hell's Armory, The Wall, Containment Area, Halls of Carnage, City of Skulls, Spider's Lair, Abyssal Plains and even The Vault.
Anyway I would just like some tips from some of the better players here on playing on HMP+ difficulty. Anything that might give me an edge. Oh, and one more thing.
How do you Rocket Jump with the Rocket Launcher? I understand you use the Alternate Fire, but how do you target where you want to jump to? I've usually been
blowing myself up in the process, not to mention leaving myself weakened and surrounded by other monsters, which then results in death. Anyway, I'll end my post now.