DRL > Requests For Features

Trait suggestion: Zen Slayer

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TFoN:
Zen teachings say there's something to learn with every seemingly simple, trivial action. The action stressed here's waiting and well-timed reactions - this trait'll cut a wait action's duration in half. That means better control over enemy movement while waiting, especially with very fast moving targets.
Now, of course, I seriously doubt Zen followers have *this* volatile rampage in mind, but hey, I'm sure there's something to learn here, too ;)

It's a one-ranker, either a basic trait, or if it should prove more useful than I expect, an advanced trait unlocked by either EE(1-2) ("More chi, gwasshappa!") or Hellrunner(2).

Kornel Kisielewicz:
Lol, well apart from being completely undoomish this reminds me of a Joke Trait I wanted to implement after Dualgunner -- the GUN KATA xDDDD

TFoN:
What was it supposed to do? :)


Why undoomish? FPSs in general reward player reactions, and while firing duration can't be changed, players that can get that shot in at just the right time're always going to be more successful.
I think this might be a good way to reflect that.
But yeah, the focus on action. Maybe this one'd better fit berserk, where tactical use of time is all that counts. But in that case, skip the name :)

Adral:

--- Quote from: TFoN on February 06, 2007, 09:12 ---Why undoomish?
--- End quote ---

Using Zen teachings for an action game is just wrong :P


--- Quote from: Kornel Kisielewicz on February 06, 2007, 09:02 ---Lol, well apart from being completely undoomish this reminds me of a Joke Trait I wanted to implement after Dualgunner -- the GUN KATA xDDDD

--- End quote ---

Some day someone could do a Joke Doom total conversion, like those jokewads out there (although some of them suck horribly), when the source code is available. That way all the crazy ideas could get implemented. :P

Kornel Kisielewicz:
I had an idea to make "Master Traits" as the "next level". You could only get one master trait per game, and it would require a few advanced traits. It would always be just 1 level, and always be ubercool ;]. Also, Master Traits could have "non-requsites" trairs that you CAN'T have to choose the master trait.

Gun Kata could be a master trait for the Pistol path...

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