Played DoomRL back when assemblies/uniques weren't A Thing, and you could switch between Cowardly, Cautious, Agressive modes. Finally decided it was time to pick it back up, and was bashing my head against Nightmare! runs. OCD tendencies meant I *had* to kill every enemy in doorways/barrel 'em, game became miserable fast.
Decided to change things up a bit, and man oh man. Speedruns are intense! Fast! Surprisingly not rage-inducing! Good challenge, good badge.
Still have plenty of room to improve, in terms of time and technique; often cleared areas that could be skipped (was anxious about exp, but all you really need is berserker), and once I *got* berserker, for some reason my play transitioned from ::: constantly shotgun scouting ::: to ::: BASH THE HELL BARON'S FACE BLOOD! BLOOD!!! BLOOD!!!! :::
Suffice to say, those runs ended in, uh, failure.
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Eol Armok, level 7 Hell Knight 2nd Lieutenant Scout,
defeated the Mastermind at the City of Dis.
He survived 19412 turns and scored 93428 points.
He played for 16 minutes and 4 seconds.
He wasn't afraid to be hurt plenty.
He killed 242 out of 551 hellspawn. (43%)
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 1
-- Awards ----------------------------------------------------
Minor Icarus Cross
Major Icarus Cross
Compet-n Silver Cross
Compet-n Gold Cross
Speedrunner Bronze Badge
Speedrunner Silver Badge
Speedrunner Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 60/60 Experience 21742/7
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Hellrunner (Level 2)
Brute (Level 2)
Berserker (Level 1)
Dodgemaster (Level 1)
HR->Bru->Bru->HR->Ber->Iro->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [4/4] (89%) (P)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] shotgun (8d3) [1/1]
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] double shotgun (9d3)x2 [0/2] (T1)
[c] double shotgun (9d3)x2 [2/2]
[d] rocket launcher (6d6) [1/1]
[e] shotgun shell (x50)
[f] shotgun shell (x42)
[g] rocket (x10)
[h] rocket (x2)
[i] rocket (x10)
[j] power cell (x50)
[k] power cell (x20)
[l] power cell (x50)
[m] small med-pack
[n] large med-pack
[o] large med-pack
[p] envirosuit pack
[q] technical mod pack
[r] technical mod pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 80% feet 60%
-- Kills -----------------------------------------------------
36 former humans
33 former sergeants
5 former captains
13 imps
36 demons
74 lost souls
11 cacodemons
6 hell knights
3 barons of hell
5 arachnotrons
6 pain elementals
1 revenant
5 mancubi
3 arch-viles
2 bruiser brothers
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 5 he assembled a tactical boots!
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
He left the Armory without drawing too much attention.
Level 10 was a hard nut to crack!
He left level 11 as soon as possible.
He left level 14 as soon as possible.
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He came, he saw, but he left.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You hit the Spider Mastermind. The Spider Mastermind flinched!
You hit the Spider Mastermind. The Spider Mastermind flinched! Boom! You are
hit! You are hit! Boom! You are hit! You are hit!
You hit the Spider Mastermind. The Spider Mastermind flinched!
You are hit! You are hit! You are hit! Boom! You are hit! Boom!
You hit the Spider Mastermind. The Spider Mastermind flinched! You feel like
a killing machine! You're going berserk! You need to taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
Couple things to note about the drops. Double-double shotgun was nice. Really nice. Took some extra (real-time) time to pull off, but shoot -> equip -> shoot is way faster than shoot -> reload -> shoot (1.5s faster!). Helped me out in a couple tight spots.
Didn't use the rocket launcher at all. Never occurred to me. Had to play fast. Incorporating rocket jumps is probably integral to faster times, however, so I should probably start practicing that.
The point in ironman was a misclick. Oops.
Finally, might make a macro that, when I press "t", it automatically fires in the last direction I moved. Not sure if that would be cheating for a speedrun, but I radar shoot a lot, and doing it with a keyboard is pretty damn slow for me. Doing it with the mouse was faster, but sometimes I'd misclick, and move instead of shooting, leading to much pain. Also, my (non-radar shooting) gameplay tends to be much faster and enjoyable on numpad, so that'd be another reason for the shortcut.